SRD:Hand Crossbow

This material is published under the OGL
Crossbow, Hand
Exotic Light Projectile
Critical: 1920/×2
Range Increment: 30 ft.
Type: Piercing
Hardness: 5
SizeCost1DamageWeight1hp
Fine**1
Diminutive*1*1
Tiny*1d2*1
Small100 gp1d31 lb.2
Medium100 gp1d42 lb.5
Large200 gp1d64 lb.10
Huge*1d8*20
Gargantuan*2d6*40
Colossal*3d6*80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

You can draw a hand crossbow back by hand. Loading a hand crossbow is a move action that provokes attacks of opportunity.

You can shoot, but not load, a hand crossbow with one hand at no penalty. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.

Enhancements

Hand Crossbow Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel and Wood100 gp400 gp55
Adamantine3,100 gp56
Deep Crystal1,100 gp1015Psionic
Mundane Crystal400 gp812No rusting, not metal
Darkwood420 gp551/2 weight
Iron, Coldn/an/an/an/a
Mithraln/an/an/a
Silver, Alchemicaln/an/an/an/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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