SRD:Thrown Weapon

Thrown Weapons

Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his or her Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn’t designed to be thrown (that is, a melee weapon that doesn’t have a numeric entry in the Range Increment column on Table: Weapons), but a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.



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gollark: Less cool than relativistic cryoapioform beams.
gollark: I did write a simulator for that one time. It wasn't very good.
gollark: [REDACTED]
gollark: In practice in chemistry, you can't use the lower-level laws as much as is possible in physics.
gollark: Physics has fairly simple laws from which other stuff can be derived. Chemistry contains 198791874819471984712849 rules for 1092471894712894 situations which also won't work in another 1748917240891274089124. This is uncool.
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