SRD:Halberd

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Halberd
Martial Two-Handed Melee
Critical: ×3
Range Increment:
Type: Piercing or slashing
Hardness: 5
SizeCost1DamageWeight1hp
Fine*1d3*1
Diminutive*1d4*1
Tiny*1d6*2
Small10 gp1d86 lb.5
Medium10 gp1d1012 lb.10
Large20 gp2d824 lb.20
Huge*3d8*40
Gargantuan*4d8*80
Colossal*6d8*160
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

If you use a ready action to set a halberd against a charge, you deal double damage on a successful hit against a charging character.

You can use a halberd to make trip attacks. If you are tripped during your own trip attempt, you can drop the halberd to avoid being tripped.

A halberd does either piercing or slashing damage (player’s choice at time of attack).

Enhancements

Halberd Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel and Wood10 gp310 gp510
Adamantine3,010 gp513Bypass hardness less than 20
Deep Crystal1,010 gp1030Psionic
Mundane Crystal310 gp825No rusting, not metal
Darkwood430 gp5101/2 weight
Iron, Cold20 gp320 gp510Magical enchantments cost an additional 2,000 gp.
Mithraln/an/an/a
Silver, Alchemical190 gp490 gp5101 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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