SRD:Sling

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Sling
Simple One-Handed Projectile
Critical: ×2
Range Increment: 50 ft.
Type: Bludgeoning
Hardness: 2
SizeCostDamageWeight1hp1
Fine**
Diminutive1**
Tiny1d2**
Small1d30 lb.*
Medium1d40 lb.*
Large1d60 lb.*
Huge1d8**
Gargantuan2d6**
Colossal3d6**
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand. Loading a sling is a move action that requires two hands and provokes attacks of opportunity.

You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a 1 penalty on attack rolls.

Enhancements

Sling Material Enhancements
MaterialAverageMasterwork1Hardnesshp2Special
Leather300 gp2*
Adamantinen/an/an/a
Deep Crystal1,000 gp10*Psionic
Mundane Crystal300 gp8*No rusting, not metal
Darkwoodn/an/an/a
Iron, Coldn/an/an/an/a
Mithraln/an/an/a
Silver, Alchemicaln/an/an/an/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: BEE.
gollark: Also possible negative effects on apiometaspace, but those are still not a significant issue.
gollark: A bunch of configuration files would have to be updated to point to those.
gollark: Oh yes, the new ones just directly reify matter via universe direct memory access.
gollark: Those mostly just need to be a long tungsten rod and maybe GTech™ telemetry uplink, so a few seconds.
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