SRD:Half-Plate Armor

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Half-Plate [Heavy ]
Maximum Dex Bonus: +0
Armor Check Penalty: –7
Arcane Spell Failure Chance: 40%
Hardness: 10
SizeCostArmor
Bonus
WeightHit
Points
HumanoidNonhumanoid
Fine300 gp600 gp+35 lb.2
Diminutive300 gp600 gp+35 lb.4
Tiny300 gp600 gp+35 lb.8
Small600 gp1,200 gp+725 lb.17
Medium600 gp1,200 gp+750 lb.35
Large1,200 gp2,400 gp+7100 lb.70
Huge2,400 gp4,800 gp+7250 lb.140
Gargantuan4,800 gp9,600 gp+7400 lb.280
Colossal9,600 gp19,200 gp+7600 lb.560
Speed1
Base20 ft.30 ft.40 ft.50 ft.60 ft.70 ft.80 ft.90 ft.100 ft.
Armored15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
  1. When running in heavy armor, you move only triple your speed, not quadruple.

Description/Notes

The suit includes gauntlets.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Half-Plate Material Enhancements
MaterialCost1HardnessHit PointsSpecial
Steel750 gp1035
Adamantine15,600 gp2046Grants wearer DR 3/—
Crystal, Deep1,600 gp1035No rusting
Crystal, Mundane750 gp829No rusting
Dragonhide1,500 gp1011Usable by druids
Mithral9,600 gp1535Half weight,
Treated as medium armor,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Armor

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: A threshold for what?
gollark: Civilization. Simulation. Is. Very. Hard.
gollark: Other games have pesky stuff like "actual gameplay" getting in the way of balance.
gollark: IncDec is the most balanced game ever, really.
gollark: The simulation logic is still *incredibly hard* for stuff like that.
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