3e SRD:Flail, Light
This material is published under the OGL |
| |||||||||
Cost | Damage | Weight | |||||||
---|---|---|---|---|---|---|---|---|---|
8 gp | 1d8 | 5 lb. |
Description
With a flail, add a +2 bonus on the opposed attack roll when attempting to disarm an enemy (including the roll to avoid being disarmed if the character fails to disarm the enemy).
Use this weapon to make trip attacks. If the character is tripped during his or her own trip attempt, the flail can be dropped to avoid being tripped.
Back to Main Page → 3e Open Game Content → System Reference Document → Equipment → Weapons
gollark: It's an accursed hyperscale hellscape.
gollark: Why would you like *any* institution in Warhammer?
gollark: Unless they're me. But they can't *all* be me.
gollark: *Why* would you trust the people running it to not be corrupted?
gollark: As I said, the necessary omniscient surveillance system necessary to do that would be bad.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.