SRD:Splint Mail

This material is published under the OGL
Splint mail [Heavy ]
Maximum Dex Bonus: +0
Armor Check Penalty: –7
Arcane Spell Failure Chance: 40%
Hardness: 10
SizeCostArmor
Bonus
WeightHit
Points
HumanoidNonhumanoid
Fine100 gp200 gp+34-1/2 lb.1
Diminutive100 gp200 gp+34-1/2 lb.3
Tiny100 gp200 gp+34-1/2 lb.7
Small200 gp400 gp+622-1/2 lb.15
Medium200 gp400 gp+645 lb.30
Large400 gp800 gp+690 lb.60
Huge800 gp1,600 gp+6225 lb.120
Gargantuan1,600 gp3,200 gp+6360 lb.240
Colossal3,200 gp6,400 gp+6540 lb.480
Speed1
Base20 ft.30 ft.40 ft.50 ft.60 ft.70 ft.80 ft.90 ft.100 ft.
Armored15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
  1. When running in heavy armor, you move only triple your speed, not quadruple.

Description/Notes

The suit includes gauntlets.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Splint mail Material Enhancements
MaterialCost1HardnessHit PointsSpecial
Steel and leather350 gp1030
Adamantine15,200 gp2040Grants wearer DR 3/—
Crystal, Deep1,200 gp1030No rusting
Crystal, Mundane350 gp825No rusting
Dragonhiden/an/an/a
Mithral9,200 gp1530Half weight,
Treated as medium armor,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Armor

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Abstraction is maybe harder to *implement*, but easier to *use* once it works.
gollark: Programming the interpreters and compilers used for higher-level languages is hard, but once they work it's easy to *use* them.
gollark: Or, well, "easy to use".
gollark: "Easy" doesn't mean "simple to implement".
gollark: You said easy, not simple.
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