SRD:Hide Armor
This material is published under the OGL |
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Size | Cost | Armor Bonus | Weight | Hit Points | |||||||||||||||||||||||||||||||
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Humanoid | Nonhumanoid | ||||||||||||||||||||||||||||||||||
Fine | 7 gp 5 sp | 15 gp | +1 | 2-1/2 lb. | 1 | ||||||||||||||||||||||||||||||
Diminutive | 7 gp 5 sp | 15 gp | +1 | 2-1/2 lb. | 1 | ||||||||||||||||||||||||||||||
Tiny | 7 gp 5 sp | 15 gp | +1 | 2-1/2 lb. | 3 | ||||||||||||||||||||||||||||||
Small | 15 gp | 30 gp | +3 | 12-1/2 lb. | 7 | ||||||||||||||||||||||||||||||
Medium | 15 gp | 30 gp | +3 | 25 lb. | 15 | ||||||||||||||||||||||||||||||
Large | 30 gp | 60 gp | +3 | 50 lb. | 30 | ||||||||||||||||||||||||||||||
Huge | 60 gp | 120 gp | +3 | 125 lb. | 60 | ||||||||||||||||||||||||||||||
Gargantuan | 120 gp | 240 gp | +3 | 200 lb. | 120 | ||||||||||||||||||||||||||||||
Colossal | 240 gp | 480 gp | +3 | 300 lb. | 240 | ||||||||||||||||||||||||||||||
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Enhancements
These are the prices for this item when made with specific materials or enhancements.
Material | Cost1 | Hardness | Hit Points | Special | |
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Hide | 165 gp | 2 | 15 | — | |
Adamantine | n/a | n/a | n/a | — | |
Crystal, Deep | 1,015 gp | 10 | 90 | No rusting | |
Crystal, Mundane | 165 gp | 8 | 75 | No rusting | |
Dragonhide | 330 gp | 10 | 30 | Usable by druids | |
Mithral | n/a | n/a | n/a | — | |
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Bonus Value | Additional Cost | Hardness Increase1 | Additional hp1 |
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+1 | +1,000 gp | +2 | +10 |
+2 | +4,000 gp | +4 | +20 |
+3 | +9,000 gp | +6 | +30 |
+4 | +16,000 gp | +8 | +40 |
+5 | +25,000 gp | +10 | +50 |
+6 | +36,000 gp2 | +12 | +60 |
+7 | +49,000 gp2 | +14 | +70 |
+8 | +64,000 gp2 | +16 | +80 |
+9 | +81,000 gp2 | +18 | +90 |
+10 | +100,000 gp2 | +20 | +100 |
+11 or more | + bonus squared × 10,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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Back to Main Page → 3.5e Homebrew → Equipment → Magical Armor Enhancements
See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document → Armor
gollark: Also maybe storage... a bunch of storage crates from Immersive Engineering perhaps?
gollark: Solar panels, fluxducts, shinier cobalt tools, option of pulverizer/redstone furnace or SAG mill/alloy smelter, a battery.
gollark: The thing with a starter kit is that it ends up favouring certain mods over others, *or* includes everything, and generally misses some thing people want which is hard to make.
gollark: CAN I JUST USE THE TECHNIC THING
gollark: 🌵 🌵
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