SRD:Hide Armor

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Hide [Medium ]
Maximum Dex Bonus: +4
Armor Check Penalty: 3
Arcane Spell Failure Chance: 20%
Hardness: 2
SizeCostArmor
Bonus
WeightHit
Points
HumanoidNonhumanoid
Fine7 gp 5 sp15 gp+12-1/2 lb.1
Diminutive7 gp 5 sp15 gp+12-1/2 lb.1
Tiny7 gp 5 sp15 gp+12-1/2 lb.3
Small15 gp30 gp+312-1/2 lb.7
Medium15 gp30 gp+325 lb.15
Large30 gp60 gp+350 lb.30
Huge60 gp120 gp+3125 lb.60
Gargantuan120 gp240 gp+3200 lb.120
Colossal240 gp480 gp+3300 lb.240
Speed
Base20 ft.30 ft.40 ft.50 ft.60 ft.70 ft.80 ft.90 ft.100 ft.
Armored15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Hide Material Enhancements
MaterialCost1HardnessHit PointsSpecial
Hide165 gp215
Adamantinen/an/an/a
Crystal, Deep1,015 gp1090No rusting
Crystal, Mundane165 gp875No rusting
Dragonhide330 gp1030Usable by druids
Mithraln/an/an/a
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Armor

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Also maybe storage... a bunch of storage crates from Immersive Engineering perhaps?
gollark: Solar panels, fluxducts, shinier cobalt tools, option of pulverizer/redstone furnace or SAG mill/alloy smelter, a battery.
gollark: The thing with a starter kit is that it ends up favouring certain mods over others, *or* includes everything, and generally misses some thing people want which is hard to make.
gollark: CAN I JUST USE THE TECHNIC THING
gollark: 🌵 🌵
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