SRD:Dart
This material is published under the OGL |
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Size | Cost1 | Damage | Weight1 | hp1 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | — | * | * | |||||||
Diminutive | * | 1 | * | * | |||||||
Tiny | * | 1d2 | * | * | |||||||
Small | 5 sp | 1d3 | 1/4 lb. | * | |||||||
Medium | 5 sp | 1d4 | 1/2 lb. | * | |||||||
Large | 1 gp | 1d6 | 1 lb. | * | |||||||
Huge | * | 1d8 | * | * | |||||||
Gargantuan | * | 2d6 | * | * | |||||||
Colossal | * | 3d6 | * | * | |||||||
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Enhancements
Material | Average | Masterwork1 | Hardness | hp2 | Special |
---|---|---|---|---|---|
Steel and Wood | 5 sp | 300 gp 5 sp | 5 | * | — |
Adamantine | — | 3,000 gp 5 sp | 5 | * | Bypass hardness less than 20 |
Deep Crystal | — | 1,000 gp 5 sp | 10 | * | Psionic |
Mundane Crystal | — | 300 gp 5 sp | 8 | * | No rusting, not metal |
Darkwood | — | 305 gp 5 sp | 5 | * | 1/2 weight |
Iron, Cold | 1 gp | 301 gp | 5 | * | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | n/a | n/a | n/a | — |
Silver, Alchemical | 20 gp 5 sp | 320 gp 5 sp | 5 | * | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons
gollark: Oh, right, the actual video: this is an amateur potatOS security researcher revealing a bug they found.
gollark: So the general and robust fix for this would be to stop doing I/O this way for anything but performance-sensitive and fairly robust (terminal, FS) I/O and API stuff, but PotatOS has so much legacy code that that would actually be very hard.
gollark: As it turns out, you can take a perfectly safe function with out of sandbox access and make it very not safe by controlling what responses it gets from HTTP requests and whatever.
gollark: And *another* Lua quirk more particular to CC is a heavy emphasis on event-driven I/O via coroutines.
gollark: The FS layer is actually fine, probably, apart from insufficiently flexible filesystem virtualization; the issue is that since this is really easy, many other potatOS features interact this way.
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