SRD:Dread (Epic Weapon Enhancement)

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Dread

A dread weapon excels at attacking one type of creature. Against its designated foe, its effective enhancement bonus is +4 better than its normal enhancement bonus. Further, it deals +4d6 points of bonus damage against the foe, and if it scores a successful critical hit against the foe, that creature must make a Fortitude save (DC 27) or be destroyed instantly and turned to dust. (This even affects creatures immune to critical hits or death magic.) To randomly determine a dread weapon’s designated foe, roll on the following table.

Caster Level: 22nd; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, summon monster IX; Market Price: +7 bonus.

d%Designated Foed%Designated Foe
01–05Aberrations58–60Humanoids, orc
06–09Animals61–65Magical beasts
10–16Constructs66–70Monstrous humanoids
17–22Dragons71–72Oozes
23–27Elementals73Outsiders, air
28–32Fey74–76Outsider, Chaotic
33–39Giants77Outsider, Earth
40Humanoids, aquatic78–80Outsiders, evil
41–42Humanoids, dwarf81Outsiders, fire
43–44Humanoids, elf82–84Outsiders, good
45Humanoids, gnoll85–87Outsiders, Lawful
46Humanoids, gnome88Outsiders, water
47–49Humanoids, goblinoid89–90Plants
50Humanoids, halfling91–98Undead
51–54Humanoids, human99–100Vermin
55–57Humanoids, reptilian

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gollark: Actually, maybe not.
gollark: And even in a fixed population I think it varies by thing.
gollark: For example, even though MANY of us here agree on apioforms, it is weird everywhere else.
gollark: Depends on the context.
gollark: The final versions before we used apionic substrates used metric processing via anomalous space-time bending.
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