3e SRD:Spells
Spells
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Spells
A description of a specific magical effect.
A
- Abjuration School
- Acid Arrow
- Acid Fog
- Aid
- Air Walk
- Alarm
- Alter Self
- Analyze Dweomer
- Animal Friendship
- Animal Growth
- Animal Messenger
- Animal Shapes
- Animal Trance
- Animate Dead
- Animate Objects
- Animate Rope
- Antilife Shell
- Antimagic Field
- Antipathy
- Antiplant Shell
- Arcane Eye
- Arcane Lock
- Arcane Mark
- Arcane Spells
- Astral Projection
- Atonement
- Augury
- Awaken
B
C
- Call Lightning
- Calling Subschool
- Calm Animals
- Calm Emotions
- Casting Spells
- Cat's Grace
- Cause Fear
- Chain Lightning
- Change Self
- Changestaff
- Chaos Hammer
- Charm, Mass
- Charm Monster
- Charm Person
- Charm Person or Animal
- Charm Subschool
- Chill Metal
- Chill Touch
- Circle of Death
- Circle of Doom
- Clairaudience/Clairvoyance
- Clenched Fist
- Cleric Domains
- Cleric Spell List
- Cloak of Chaos
- Clone
- Cloudkill
- Color Spray
- Command
- Command, Greater
- Command Plants
- Commune
- Commune with Nature
- Comprehend Languages
- Compulsion Subschool
- Cone of Cold
- Confusion
- Conjuration School
- Consecrate
- Contact Other Plane
- Contagion
- Contingency
- Continual Flame
- Control Plants
- Control Undead
- Control Water
- Control Weather
- Control Winds
- Create Food and Water
- Create Greater Undead
- Create Undead
- Create Water
- Creation, Major
- Creation, Minor
- Creation Subschool
- Creeping Doom
- Crushing Hand
- Cure Critical Wounds
- Cure Light Wounds
- Cure Minor Wounds
- Cure Moderate Wounds
- Cure Serious Wounds
- Cure Spells
- Curse Water
D
- Dancing Lights
- Darkness
- Darkness, Deeper
- Darkvision (Spell)
- Daylight
- Daze
- Death Knell
- Death Ward
- Deathwatch
- Delay Poison
- Demand
- Desecrate
- Destruction
- Detect Animals or Plants
- Detect Chaos
- Detect Evil
- Detect Good
- Detect Law
- Detect Magic
- Detect Poison
- Detect Scrying
- Detect Secret Doors
- Detect Snares and Pits
- Detect Thoughts
- Detect Undead
- Dictum
- Dimension Door
- Dimensional Anchor
- Diminish Plants
- Discern Lies
- Discern Location
- Disintegrate
- Disjunction
- Dismissal
- Dispel Chaos
- Dispel Evil
- Dispel Good
- Dispel Law
- Dispel Magic
- Dispelling, Greater
- Displacement
- Disrupt Undead
- Divination
- Divination School
- Divine Favor
- Divine Power
- Divine Spells
- Dominate Animal
- Dominate Monster
- Dominate Person
- Doom
- Dream
- Druid Spell List
E
F
- Fabricate
- Faerie Fire
- Faithful Hound
- False Vision
- Familiars
- Fear (Spell)
- Feather Fall
- Feeblemind
- Figment Subschool
- Find Traps
- Find the Path
- Finger of Death
- Fire Seeds
- Fire Shield
- Fire Storm
- Fire Trap
- Fireball
- Fireball, Delayed Blast
- Flame Arrow
- Flame Blade
- Flame Strike
- Flaming Sphere
- Flare
- Flesh to Stone
- Floating Disk
- Fly (Spell)
- Fog Cloud
- Forbiddance
- Forcecage
- Forceful Hand
- Foresight
- Freedom
- Freedom of Movement
- Freezing Sphere
G
H
- Hallow
- Hallucinatory Terrain
- Halt Undead
- Harm
- Haste
- Haste, Mass
- Heal
- Heal, Mass
- Heal Mount
- Healing Circle
- Healing Subschool
- Heat Metal
- Helping Hand
- Heroes' Feast
- Hideous Laughter
- Hold Animal
- Hold Monster
- Hold Person
- Hold Portal
- Holy Aura
- Holy Smite
- Holy Sword
- Holy Word
- Horrid Wilting
- Hypnotic Pattern
- Hypnotism
I
- Ice Storm
- Identify
- Illusion School
- Illusory Script
- Illusory Wall
- Image, Major
- Image, Minor
- Imbue with Spell Ability
- Implosion
- Imprisonment
- Incendiary Cloud
- Inflict Critical Wounds
- Inflict Light Wounds
- Inflict Minor Wounds
- Inflict Moderate Wounds
- Inflict Serious Wounds
- Inflict Spells
- Insanity
- Insect Plague
- Instant Summons
- Interposing Hand
- Invisibility, Improved
- Invisibility, Mass
- Invisibility (Spell)
- Invisibility Purge
- Invisibility Sphere
- Invisibility to Animals
- Invisibility to Undead
- Iron Body
- Ironwood
- Irresistible Dance
J
M
- Mage Armor
- Mage Hand
- Magic Aura
- Magic Circle against Chaos
- Magic Circle against Evil
- Magic Circle against Good
- Magic Circle against Law
- Magic Fang
- Magic Fang, Greater
- Magic Jar
- Magic Missile
- Magic Mouth
- Magic Stone
- Magic Vestment
- Magic Weapon
- Magic Weapon, Greater
- Magnificent Mansion
- Make Whole
- Mark of Justice
- Maze
- Meld into Stone
- Mending
- Message
- Meteor Swarm
- Mind Blank
- Mind Fog
- Miracle
- Mirage Arcana
- Mirror Image
- Misdirection
- Mislead
- Mnemonic Enhancer
- Modify Memory
- Mount
- Move Earth
P
- Paladin Spell List
- Pass without Trace
- Passwall
- Pattern Subschool
- Permanency
- Permanent Image
- Persistent Image
- Phantasm Subschool
- Phantasmal Killer
- Phantom Steed
- Phase Door
- Planar Ally
- Planar Ally, Greater
- Planar Ally, Lesser
- Planar Binding
- Planar Binding, Greater
- Planar Binding, Lesser
- Plane Shift
- Plant Growth
- Poison (Spell)
- Polymorph Any Object
- Polymorph Other
- Polymorph Self
- Power Word, Blind
- Power Word, Kill
- Power Word, Stun
- Prayer
- Prestidigitation
- Prismatic Sphere
- Prismatic Spray
- Prismatic Wall
- Produce Flame
- Programmed Image
- Project Image
- Protection from Arrows
- Protection from Chaos
- Protection from Elements
- Protection from Evil
- Protection from Good
- Protection from Law
- Protection from Spells
- Prying Eyes
- Purify Food and Drink
- Pyrotechnics
Q
R
- Rainbow Pattern
- Raise Dead
- Random Action
- Ranger Spell List
- Ray of Enfeeblement
- Ray of Frost
- Read Magic
- Reduce
- Refuge
- Regenerate
- Reincarnate
- Remove Blindness/Deafness
- Remove Curse
- Remove Disease
- Remove Fear
- Remove Paralysis
- Repel Metal or Stone
- Repel Vermin
- Repel Wood
- Repulsion
- Resilient Sphere
- Resist Elements
- Resistance
- Restoration
- Restoration, Greater
- Restoration, Lesser
- Resurrection
- Reverse Gravity
- Righteous Might
- Rope Trick
- Rusting Grasp
S
- Sanctuary
- Scare
- School Specialization
- Screen
- Scrying
- Scrying, Greater
- Sculpt Sound
- Searing Light
- Secret Chest
- Secret Page
- Secure Shelter
- See Invisibility
- Seeming
- Sending
- Sepia Snake Sigil
- Sequester
- Shades
- Shadow Conjuration
- Shadow Conjuration, Greater
- Shadow Evocation
- Shadow Evocation, Greater
- Shadow Subschool
- Shadow Walk
- Shambler
- Shapechange
- Shatter
- Shield
- Shield Other
- Shield of Faith
- Shield of Law
- Shillelagh
- Shocking Grasp
- Shout
- Shrink Item
- Silence
- Silent Image
- Simulacrum
- Slay Living
- Sleep
- Sleet Storm
- Slow
- Snare
- Soften Earth and Stone
- Solid Fog
- Sorcerer/Wizard Spell List
- Soul Bind
- Sound Burst
- Speak with Animals
- Speak with Dead
- Speak with Plants
- Spectral Hand
- Spell Descriptions
- Spell Immunity
- Spell Resistance (Spell)
- Spell Turning
- Spellstaff
- Spider Climb
- Spike Growth
- Spike Stones
- Spiritual Weapon
- Statue
- Status
- Stinking Cloud
- Stone Shape
- Stone Tell
- Stone to Flesh
- Stoneskin
- Storm of Vengeance
- Suggestion
- Suggestion, Mass
- Summon Monster I
- Summon Monster II
- Summon Monster III
- Summon Monster IV
- Summon Monster IX
- Summon Monster V
- Summon Monster VI
- Summon Monster VII
- Summon Monster VIII
- Summon Nature's Ally I
- Summon Nature's Ally II
- Summon Nature's Ally III
- Summon Nature's Ally IV
- Summon Nature's Ally IX
- Summon Nature's Ally V
- Summon Nature's Ally VI
- Summon Nature's Ally VII
- Summon Nature's Ally VIII
- Summon Swarm
- Summoning Subschool
- Sunbeam
- Sunburst
- Sword
- Symbol
- Sympathy
T
- Telekinesis
- Telekinetic Sphere
- Telepathic Bond
- Teleport
- Teleport without Error
- Teleportation Circle (Power)
- Temporal Stasis
- Time Stop
- Tiny Hut
- Tongues
- Transformation
- Transmutation School
- Transmute Metal to Wood
- Transmute Mud to Rock
- Transmute Rock to Mud
- Transport via Plants
- Trap
- Trap the Soul
- Tree Shape
- Tree Stride
- True Resurrection
- True Seeing
- True Strike
U
W
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