3e SRD:Consecrate
This spell blesses an area with positive energy. All Charisma checks made to turn undead within this area gain a +3 sacred bonus. Undead entering this area suffer minor disruption, giving them a -1 sacred penalty on attack rolls, damage rolls, and saving throws. Undead cannot be created within or summoned into a consecrated area.
This material is published under the OGL |
Evocation | |
Level: | Clr 2 |
---|---|
Components: | V, S, M, DF |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | 20-ft.-radius emanation |
Duration: | 2 hours/level |
Saving Throw: | None |
Spell Resistance: | No |
If the consecrated area contains a permanent fixture dedicated to the character's deity, pantheon, or aligned higher power, the modifiers listed above are doubled (+6 sacred bonus to turning, -2 penalty to undead rolls). The character cannot consecrate an area with a similar fixture of a deity other than the character's own patron.
Consecrate counters and dispels desecrate.
Material Components: Worth 25 gp.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells