3e SRD:Permanency

This spell makes certain other spells permanent. Depending on the spell, the character must be at least a minimum level and must expend a number of XP.

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Permanency
Universal
Level: Sor/Wiz 5
Components: V, S, XP
Casting time: 2 rounds
Range: See text
Target: See text
Duration: Permanent (see text)
Saving Throw: None
Spell Resistance: No

The character can make these spells permanent in regard to his or her self:

SpellMinimum
Level
XP Cost
Comprehend languages9th500 XP
Darkvision10th1,000 XP
Detect magic9th500 XP
Protection from arrows11th1,500 XP
Read magic9th500 XP
See invisibility10th1,000 XP
Tongues11th1,500 XP

The character casts the desired spell and then follows it with the permanency spell. The character cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of greater level than the character was when the character cast the spell.

In addition to personal use, permanency can be used to make the following spells permanent on him or herself, another creature, or an object (as appropriate):

SpellMinimum
Level
XP Cost
Enlarge9th500 XP
Magic fang9th500 XP
Resistance9th250 XP

Additionally, the following spells can be cast upon objects or areas only and rendered permanent:

SpellMinimum
Level
XP Cost
Alarm9th500 XP
Dancing lights9th500 XP
Ghost sound9th500 XP
Gust of wind11th1,500 XP
Invisibility10th1,000 XP
Magic mouth10th1,000 XP
Phase door15th3,500 XP
Prismatic sphere17th4,500 XP
Shrink item11th1,500 XP
Solid fog12th2,000 XP
Stinking cloud11th1,500 XP
Symbol16th4,000 XP
Teleportation circle17th4,500 XP
Wall of fire12th2,000 XP
Wall of force13th2,500 XP
Web10th1,000 XP

Spells cast on other creatures, objects, or locations (not on the character) are vulnerable to dispel magic as normal.

The DM may allow other selected spells to be made permanent. Researching this possible application of a spell costs as much time and money as independently researching the selected spell. If the DM has already determined that the application is not possible, the research automatically fails. Note that the character never learns what is possible except by the success or failure of the character's research.



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