3e SRD:Acid Fog

A bank of fog billows out from the point the character designates. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has one-half concealment (attacks suffer a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). The fog is so thick that any creature attempting to move through it progresses at one-tenth normal speed, and all melee attack and melee damage rolls suffer a -2 penalty. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into the fog is slowed, so that each 10 feet of vapor that the creature or objects passes through reduces falling damage by 1d6.

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Acid Fog
Conjuration (Creation) [Acid]
Level: Sor/Wiz 6, Water 7
Components: V, S, M/DF
Casting time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Effect: Fog spreads 30 ft., 20 ft. high
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes

Each round, starting when the character casts the spell, the fog deals 2d6 points of acid damage to creatures and objects within it.

Only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.



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