3e SRD:Refuge
The character creates powerful magic in some specially prepared object. This object contains the power to instantaneously transport its possessor across any distance within the same plane to the character's abode. Once the item is transmuted, the character must give it willingly to an individual and at the same time inform him or her of a command word to be spoken when the item is to be used. To make use of the item, the subject speaks the command word at the same time that the subject rends or breaks the item (a standard action). When this is done, the individual and all that he or she is wearing and carrying (up to a maximum of 50 lb./level) are instantaneously transported to the character's abode. No other creatures are affected (aside from a familiar that is touching the subject).
This material is published under the OGL |
Transmutation [Teleportation] | |
Level: | Clr 7, Sor/Wiz 9 |
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Components: | V, S, M |
Casting time: | 1 action |
Range: | Touch |
Target: | Object touched |
Duration: | Permanent until discharged |
Saving Throw: | None |
Spell Resistance: | No |
The character can alter the spell when casting it so that it transports the character to within 10 feet of the possessor of the item when it is broken and the command word spoken. The character will have a general idea of the location and situation of the item possessor at the time the refuge spell is discharged, but once deciding to alter the spell in this fashion the character has no choice whether or not to be transported.
Material Component: Worth 1,500 gp.
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