3e SRD:Desecrate
This spell imbues an area with negative energy. All Charisma checks made to turn undead within this area suffer a -3 profane penalty. Undead entering this area gain a +1 profane bonus to attack rolls, damage rolls, and saving throws. Undead created within or summoned into a desecrated area gain +1 hit points per HD.
This material is published under the OGL |
Evocation | |
Level: | Clr 2, Evil 2 |
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Components: | V, S, M, DF |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | 20-ft.-radius emanation |
Duration: | 2 hours/level |
Saving Throw: | None |
Spell Resistance: | Yes |
If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to the character's deity, pantheon, or aligned higher power, the effects are doubled (turning at -6, +2 profane bonuses to undead rolls, +2 hit points per HD).
If the area contains a similar fixture of a deity, pantheon, or higher power other than the character's patron, the desecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses to undead as listed above.
Desecrate counters and dispels consecrate.
Material Component: Worth 25 gp.
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