3e SRD:Repel Vermin
An invisible barrier holds back vermin. A vermin with less than one-third the character's level in HD cannot penetrate the barrier. A vermin with at least one-third the character's level in HD can penetrate the barrier if it succeeds at a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters less aggressive vermin.
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Abjuration | |
Level: | Animal 4, Clr 4, Drd 4 |
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Components: | V, S, DF |
Casting time: | 1 action |
Range: | 10 ft. |
Area: | 10-ft.-radius emanation centered on the character |
Duration: | 10 minutes/level |
Saving Throw: | None or Will negates (see text) |
Spell Resistance: | Yes |
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