3e SRD:Rainbow Pattern
A glowing, rainbow-hued pattern of interweaving colors captivates those within it. Rainbow pattern captivates a maximum of 24 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. Affected creatures that fail their saves are captivated by the pattern. Captivated creatures cannot move away from the pattern, nor can they take actions other than to defend themselves. An attack on a captivated creature frees it from the spell immediately.
This material is published under the OGL |
Illusion (Pattern) [Mind-Affecting] | |
Level: | Brd 4, Sor/Wiz 4 |
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Components: | (V), S, M, F (see text) |
Casting time: | 1 action |
Range: | Medium (100 ft. + 10 ft./level) |
Effect: | Colorful lights with a 15-ft.-radius spread |
Duration: | Concentration+1 round/level (D) |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
With a simple gesture (a free action), the character can make the rainbow pattern move up to 30 feet per round (moving its effective point of origin). All captivated creatures follow the moving rainbow of light, trying to get or remain within the effect. Captivated creatures that are restrained and removed from the pattern still try to follow it. If the pattern leads its subjects into a dangerous area, each captivated creature gets a second save. If the view of the lights is completely blocked, creatures who can't see them are no longer affected.
The spell does not affect sightless creatures.
Verbal Component: A wizard or sorcerer need not utter a sound to cast this spell, but a bard must sing, play music, or recite a rhyme as a verbal component.
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