3e SRD:Scare

All targeted creatures of less than 6HD become frightened. They suffer a 2 morale penalty on attack rolls, weapon damage rolls, and saving throws. They flees from the character as well as they can. If unable to flee, the creatures may fight. Creatures with 6 or more Hit Dice are immune.

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Scare
Necromancy [Fear, Mind-Affecting]
Level: Brd 2, Sor/Wiz 2
Components: V, S, M
Casting time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Targets: All creatures within a 15-ft. radius
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes



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