3e SRD:Insect Plague
A horde of insects swarm in a thick cloud when the character casts this spell. The insects limit vision to 10 feet, and spellcasting within the cloud is impossible. Creatures inside the insect plague, regardless of Armor Class, sustain 1 point of damage at the end of each round they remain within. Invisibility is no protection. All creatures with 2 or fewer HD are driven from the cloud at their fastest possible speed in a random direction and flee until they are at least 100 feet away from the insects. Creatures with 3 to 5 HD flee as well, though a Will save negates this effect. (This urge to flee is an extraordinary fear effect.)
This material is published under the OGL |
Conjuration (Summoning) [see text] | |
Level: | Clr 5, Drd 5 |
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Components: | V, S, DF |
Casting time: | 1 full round |
Range: | Long (400 ft. + 40 ft./level) |
Effect: | Cloud of insects 180 ft in diameter |
Duration: | 1 minute/level |
Saving Throw: | See text |
Spell Resistance: | No |
Heavy smoke drives off insects within its bounds. Fire also drives insects away. A single torch is ineffective against this vast horde of insects. Lightning, cold, and ice are likewise ineffective, while a strong wind (21+ mph) that covers the entire plague area disperses the insects and ends the spell.
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