3e SRD:Contingency
The character can place another spell upon the character's person so that the latter spell comes into effect under some condition the character dictates when casting contingency. The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that casting time instead.
This material is published under the OGL |
Evocation | |
Level: | Sor/Wiz 6 |
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Components: | V, S, M, F |
Casting time: | At least 10 minutes (see text) |
Range: | Personal |
Target: | The character |
Duration: | 1 day/level or until discharged |
The spell to be brought into effect by the contingency must be one that affects the character's person (feather fall, levitate, fly, teleport, and so forth) and be of a spell level no higher than one-third the character's caster level (rounded down, maximum 6th level).
The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the contingency immediately brings into effect the second spell, the latter being "cast" instantaneously when the prescribed circumstances occur. Note that if complicated or convoluted conditions are prescribed, the whole spell combination (contingency and the companion magic) may fail when called on. The companion spell occurs based solely on the stated conditions, regardless of whether the character wants it to.
The character can use only one contingency spell at a time; if a second is cast, the first one (if still active) is dispelled.
Focus: Worth at least 1,500 gp. The character must carry the focus for the contingency to work.
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