3e SRD:Control Weather
The character changes the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. The current, natural weather conditions are determined by the DM. The character can call forth weather appropriate to the climate and season of the area the character is in.
Season | Possible Weather |
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Spring | Tornado, thunderstorm, sleet storm, or hot weather |
Summer | Torrential rain, heat wave, or hailstorm |
Autumn | Hot or cold weather, fog, or sleet |
Winter | Frigid cold, blizzard, or thaw |
This material is published under the OGL |
Transmutation | |
Level: | Air 7, Brd 6, Clr 7, Drd 7, Sor/Wiz 6 |
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Components: | V, S |
Casting time: | 10 minutes (see text) |
Range: | Two miles |
Area: | Two-mile-radius circle, centered on the character (see text) |
Duration: | 4d12 hours (see text) |
Saving Throw: | None |
Spell Resistance: | No |
The character controls the general tendencies of the weather, such as the direction and intensity of the wind. The character cannot control specific applications of the weather. When the character selects a certain weather condition to occur, the weather assumes that condition 10 minutes later (changing gradually). The weather continues as the character left it for the duration, or until the character uses a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.
Control weather can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.
Druids casting this spell double the duration and affect a circle with a three-mile radius.
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