3e SRD:Repulsion
An invisible, mobile field surrounds the character and prevents creatures from approaching the character. The character decides how big the field is at the time of casting (up to the limit the character's level allows). Creatures within or entering the field must attempt saves. If they fail, they become unable to move toward the character for the duration of the spell. Repelled creatures' actions are not otherwise restricted. If the character moves closer to an affected creature, nothing happens. (The creature is not forced back.) The creature is free to make melee attacks against the character if the character comes within reach. If a repelled creature moves away from the character and then tries to turn back toward the character, it cannot move any closer if it is still within the spell's area.
This material is published under the OGL |
Abjuration | |
Level: | Brd 6, Clr 7, Protection 7, Sor/ |
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Components: | Wiz 6 |
Casting time: | Components: V, S, F/DF |
Range: | 1 action |
Area: | Up to 10 ft./level |
Duration: | Up to 10-ft.-radius/level emanation centered on the character |
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
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