3e SRD:Scrying
The character can see and hear a creature, who may be at any distance. The character must succeed at a Scry check to do so. The difficulty of the task depends on how well the character knows the subject and what sort of physical connection (if any) the character has to that creature. Furthermore, if the subject is on another plane, the character gets a 5 penalty on the Scry check.
Knowledge | DC |
---|---|
None* | 20 |
Secondhand (the character has heard of the subject) | 15 |
Firsthand (the character has met the subject) | 10 |
Familiar (the character know the subject well) | 5 |
*The character must have some sort of connection to a creature the character has no knowledge of. | |
Connection | Scry Check Bonus |
Likeness or picture | +5 |
Possession or garment | +8 |
Body part, lock of hair, nail clippings, etc. | +10 |
This material is published under the OGL |
Divination | |
Level: | Brd 3, Clr 5, Drd 4, Sor/Wiz 4 |
---|---|
Components: | V, S, M/DF, F |
Casting time: | 1 hour |
Range: | See text |
Effect: | Magical sensor |
Duration: | 1 minute/level |
Saving Throw: | None |
Spell Resistance: | No |
This spell creates a magical sensor located near the subject. Any creature with Intelligence 12 or higher can notice the sensor by making a Scry check (or an Intelligence check) against DC 20.
The character may cast the following spells through a scrying spell: comprehend languages, read magic, tongues, and darkvision. The following spells have a 5% chance per caster level of operating correctly: detect magic, detect chaos, detect evil, detect good, detect law, and message.
Wizard, Sorcerer, or Bard Focus: worth at least 1,000 gp.
Cleric Focus: worth at least 100 gp.
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