3e SRD:Halt Undead

This spell renders up to three undead creatures immobile. Nonintelligent undead get no saving throw; intelligent undead do. If the spell is successful, it renders the undead immobile for the duration of the spell. The effect is broken if the halted creatures are attacked or take damage.

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Halt Undead
Necromancy
Level: Sor/Wiz 3
Components: V, S, M
Casting time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to three undead, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: See text
Spell Resistance: Yes



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