3e SRD:Cause Fear
The affected creature becomes frightened. It suffers a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with 6 or more Hit Dice are immune. Cause fear counters remove fear.
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Necromancy [Fear, Mind-Affecting] | |
Level: | Brd 1, Clr 1, Death 1, Sor/Wiz 1 |
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Components: | V, S |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One living creature |
Duration: | 1d4 rounds |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
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