3e SRD:Antilife Shell
The character brings into being a mobile, hemispherical energy field that prevents the entrance of most sorts of living creatures. The effect hedges out animals, aberrations, beasts, magical beasts, dragons, fey, giants, humanoids, monstrous humanoids, oozes, plants, shapechangers, and vermin, but not constructs, elementals, outsiders, or undead.
This material is published under the OGL |
Abjuration | |
Level: | Animal 6, Clr 6, Drd 6 |
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Components: | V, S, DF |
Casting time: | 1 full round |
Range: | 10 ft. |
Area: | 10-ft.-radius emanation, centered on the character |
Duration: | 10 minutes/level (D) |
Saving Throw: | None |
Spell Resistance: | Yes |
Note: This spell may be used only defensively, not aggressively; forcing an abjuration barrier against creatures whom the spell keeps at bay collapses the barrier.
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