3e SRD:Summon Monster I
This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the characters turn. It attacks the characters opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.
This material is published under the OGL |
Conjuration (Summoning) [see text] | |
Level: | Brd 1, Clr 1, Sor/Wiz 1 |
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Components: | V, S, F/DF |
Casting time: | 1 full round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One summoned creature |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
The spell conjures one of the creatures from the 1st-level list on the Summon Monster table below. The character chooses which creature to summon, and can change that choice each time the spell is cast.
When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
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