3e SRD:Freedom of Movement

This spell enables the character or the creature the character touches to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement.

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Freedom of Movement
Abjuration
Level: Clr 4, Drd 4, Luck 4, Pal 4, Rgr 4
Components: V, S, M, DF
Casting time: 1 action
Range: Personal or touch
Target: The character or creature touched
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No or Yes (harmless)

The spell also allows a character to move and attack normally while underwater, provided that the weapon used is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.



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