3e SRD:Incendiary Cloud
An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has one-half concealment (attacks suffer a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). In addition, the white-hot embers within the cloud deal 4d6 points of fire damage to everything within it each round (half damage on a successful Reflex save).
This material is published under the OGL |
Conjuration (Creation) [Fire] | |
Level: | Fire 8, Sor/Wiz 8 |
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Components: | V, S |
Casting time: | 1 action |
Range: | Medium (100 ft. + 10 ft./level) |
Effect: | Cloud spreads 30 ft. wide and 20 ft. high |
Duration: | 1 round/level |
Saving Throw: | Reflex half (see text) |
Spell Resistance: | Yes (see text) |
The smoke moves away from the character at 10 feet per round. Figure out the smoke's new spread each round based on its new point of origin, 10 feet farther away from where the character was when the character cast the spell. By concentrating, the character can make the cloud (actually its point of origin) move up to 60 feet each round. Any portion of the cloud that would extend beyond the character's maximum range dissipates harmlessly, reducing the remainder's spread thereafter.
A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the smoke in 1 round.
The spell does not function underwater.
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