3e SRD:Cat
Cat
Size/Type: | Tiny Animal |
---|---|
Hit Dice: | 1/2 d8 (2 hp) |
Initiative: | +2 (Dex) |
Speed: | 30 ft. |
AC: | 14 (+2 size, +2 Dex) |
Attacks: | 2 claws +4 melee, bite -1 melee |
Damage: | Claw 1d2-4, bite 1d3-4 |
Face/Reach: | 2.5 ft. by 2.5 ft./0 ft. |
Special Attacks: | |
Special Qualities: | |
Saves: | Fort +2, Ref +4, Will +1 |
Abilities: | Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7 |
Skills: | Balance +10, Climb +5, Hide +17*, Listen +4, Move Silently +9, Spot +4 |
Feats: | Weapon Finesse (claw, bite) |
Climate/Terrain: | Any land |
Organization: | Solitary |
Challenge Rating: | 1/4 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: |
Combat
Skills: Cats receive a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus to Balance checks. They use their Dexterity modifier for Climb checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
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gollark: It has a nice API and is very lightweight.
gollark: Unless they include compile time for some deranged reason.
gollark: Yes. The thing is clearly wrong.
gollark: Anyway, I'm not saying the preprocessor should somehow be bodged into doing whatever I want, just that the lack of a good mechanism - which the preprocessor *isn't* - for this sort of thing makes me like C less.
gollark: Oh, not on time.
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