3e SRD:Wind Wall
An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle or tear papers and similar materials from unsuspecting hands. (A Reflex save allows a creature to maintain its grasp on an object.) Tiny and Small flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall suffers a 30% miss chance. (massive ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures in gaseous form cannot pass through the wall (although it is no barrier to incorporeal creatures).
This material is published under the OGL |
Evocation | |
Level: | Air 2, Brd 3, Clr 3, Rgr 4, Sor/Wiz 3 |
---|---|
Components: | V, S, M/DF |
Casting time: | 1 action |
Range: | Medium (100 ft. + 10 ft./level) |
Effect: | Wall up to 10 ft./level long and 5 ft./level high (S) |
Duration: | 1 round/level |
Saving Throw: | None (see text) |
Spell Resistance: | Yes |
While the wall must be vertical, the character can shape it in any continuous path along the ground that the character likes.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells