OGC:Viy (5e Creature)
Viy
Medium fey, lawful evil Armor Class 19 (natural armor)
Saving Throws Dex +4, Cha +7 Earth Glide. The viy can burrow through nonmagical, unworked earth and stone. While doing so, the viy doesn’t disturb the material it moves through. Magic Resistance. The viy has advantage on saving throws against spells and other magical effects. Viy's Sight. Magical darkness doesn’t impede the viy’s darkvision. ACTIONSMultiattack. The viy makes two slam attacks or makes one slam attack and uses Fatal Gaze or Horrifying Visage. Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. Fatal Gaze. The viy lifts its eyelids and targets one creature it can see within 60 feet of it. The target must succeed on a DC 18 Charisma saving throw, taking 38 (7d10) psychic damage on a failure, or half as much on a successful save. A creature reduced to 0 hit points by this effect dies. Horrifying Visage. Each non-evil creature within 60 feet of the viy that can see it must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the viy is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the viy’s Horrifying Visage for the next 24 hours. Summon Earth Creatures (1/Day). The viy attempts to magically summon 1d4 xorn, 1d3 earth elementals or 1d2 geode spiders with a 50% chance of success. The summoned creatures appear in unoccupied spaces within 60 feet of their summoner, act as allies of their summoner, and can’t summon other creatures. They remain for 10 minutes, until they die or their summoner dies, or until their summoner dismisses them as an action.
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