OGC:Mubida (5e Creature)
Mubida
Large monstrosity, unaligned Armor Class 17 (natural armor)
Skills Athletics +8, Perception +9, Stealth +6, Survival +7 Animal Ken. The mubida can telepathically communicate simple messages to beasts within 100 feet. Bounding Escape. Any creature that makes an opportunity attack against the mubida has disadvantage on the attack roll. Charge. If the mubida moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. Guard Dog. Creatures have disadvantage on attack rolls against a beast ally of the mubida while the mubida is within 10 feet of the beast. Shepherd's Isolation. If the mubida hits with its first attack on its turn, the target takes an extra 22 (4d10) damage (of the same type as the attack) if the target has no allies within 5 feet. Skulk. The mubida can use the Hide action as a bonus action. Vengeful Stalker. The mubida automatically succeeds on Wisdom (Survival) checks made to track a creature it has dealt at least 20 damage to in the past 24 hours. ACTIONSMultiattack. The mubida makes a bite, claw, and gore attack. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) slashing damage. Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
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Regional EffectsA region containing a mubida’s lair thrives. Animals are more durable, require less to eat, reproduce healthy offspring more frequently. The senses of non-beasts dull and the very landscape seems to work against them. No death goes unnoticed within the mubida’s domain.
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