OGC:Blunderbuss (5e Equipment)
Blunderbuss
Martial Ranged Weapons
Weapon | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Blunderbuss | 250 gp | special | 8 lbs. | Ammunition (range 20/60), loading, loud, misfire, shot (2d6 piercing), two-handed |
This short musket has a flared barrel and is designed to fire shot rather than bullets. Unlike a hand cannon, blunderbusses require specially-made pellets rather than using whatever’s at hand. In a pinch, a blunderbuss can be loaded with improvised shot, but its damage is reduced to 2d4 and until the gun is cleaned during a short rest, any misfire result breaks the barrel (as the improvised shot has compromised it). In melee the blunderbuss may be used as a two-handed club dealing 1d6 damage.
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gollark: I know that. I'm saying that it's wrong.
gollark: "so we'll make everyone immortal, but also have random people with no oversight kill arbitrary people for ??? reasons" - VERY INTELLIGENT PEOPLE.
gollark: That was fictional! It was also really stupid!
gollark: Also, that would effectively just turn over control to whoever writes the objective function/manages the computing stuff involved.
gollark: Doing all governance tasks basically requires AGI. We do not *have* AGI, and if we get it there will be bigger problems.
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