OGC:Hydrodaemon (5e Creature)
Hydrodaemon
Large fiend, neutral evil Armor Class 16 (natural armor)
Saving Throws Dex +5, Con +7, Wis +5 Magic Resistance. The hydrodaemon has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The hydrodaemon makes one bite attack and two claw attacks. Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) magical piercing damage and sleep spittle. Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) magical slashing damage. Bite. Ranged Weapon Attack: +5 to hit, range 20/40 ft., one target. Hit: The target makes a DC 15 Wisdom saving throw. On a failed saving throw the target falls unconscious for 1d4 rounds, or until they either take damage or someone uses an action to shake or slap the sleeper awake.
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