OGC:Thuull (5e Creature)

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Thuull

Medium undead (vampire), chaotic evil


Armor Class 16 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 14 (+2)

Saving Throws Dex +5, Wis +4
Skills Perception +7
Damage Resistances necrotic; bludgeoning, piercing and slashing damage from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, poisoned
Senses , darkvision 60 ft.,passive Perception 17
Languages the languages it knew in life
Challenge 6 (2,300 XP)


False Visage. A thuull that has recently fed on a living being can use its action to cast disguise self, transforming into a form resembling its unburnt self for up to 1 hour. Attacking spoils the disguise and the thuull must feed again to resume it.

Regeneration. The thuull regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the thuull takes radiant damage or damage from holy water, this trait doesn’t function at the start of it’s next turn.

Spider Climb. The thuull can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses. The thuull has the following flaws:

  • Forbiddance. The thuull can’t enter a residence without an invitation from one of the occupants.
  • Harmed by Running Water. The thuull takes 20 acid damage when it ends its turn in running water.
  • Holy Water. The thuull is destroyed if holy water is poured on its ashes while in its resting place.
  • Sunlight Hypersensitivity. The thuull takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. If a thuull is reduced to 0 hit points by this damage it reverts to a pile of ash but is not destroyed. An hour after sunset it regains 1 hit point and reverts back to its true form.

Shapechanger. If the thuull isn’t in sun light or running water, it can use its action to polymorph into a cloud of burning ash. While in ash cloud form, the thuull can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the cloud can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all non-magical damage, except the damage it takes from sunlight. A creature in the thuull’s ash cloud takes 5 (1d8) fire damage must make a Constitution saving throw DC 13 or be blinded for 1 turn. A creature that fails this save on two or more consecutive turns becomes blinded for 1 turn and gains a level of exhaustion.

ACTIONS

Multiattack. The thuull makes two attacks, only one of which can be a bite attack.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the thuull, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the thuull regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4+3) slashing damage. Instead of dealing damage, the thuull can grapple the target.


{{{description}}}


A swirling cloud of hot ash bursts from the cellar door, moving of its own unholy volition. The sinister effluvium radiates unnatural heat, singing hair and trailing scorch marks on the floor beneath it. The ash composes itself into a crude humanoid shape and congeals into the form of a burnt corpse, its skeletal body covered in fire crisped skin, beetle black and glossy except for the raw red meat that glistens between its joints.

Some vampires are driven by a bloodlust so powerful, even the pyre cannot keep them from seeking to satiate it. A thuull is one such vampire, their undead body destroyed by fire or sunlight but somehow capable of reanimating their burnt remains to terrorize the living yet again. While not as cunning or powerful as a full-fledged vampire, the thuull often makes up for this with their unbridled savagery and insatiable need to consume every scrap of life that falls into their grasp. Although sunlight still burns a thuull, it cannot destroy them. During the day, a thuull collapses into a pile of ash and remains in its resting place, but if holy water is poured on these remains, it is utterly destroyed.
Unliving Pain. A hungry thuull shrieks and screams as if the fires that destroyed it still lived within the seams of its dead flesh. Only consuming the flesh and blood of the living soothes the thuull, as its new body is in constant agony. Their wounds of sun and fire continue to sear into their soul and drive them to insanity, a madness only relieved temporarily by consuming the life force of their victims. While they prefer to ambush solitary prey, thuull are not above setting a house on fire and picking off escaping stragglers.
Rebirth Denied. Thuull seem to believe that they can regain their old forms and powers by gorging themselves on the living, but no credible tale of such a transformation has ever been recorded by scholars. Nevertheless, they are driven by the unfounded hope that they can reclaim their lost majesty as a lord of the undead.




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Thuull from EN Publishing, © 2016, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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Races Faun (5e Race) Gremlin (5e Race) Spriggan (5e Race)
Classes Alchemist (5e Class) Cardcaster (5e Class) Diabolist (5e Class) Feywalker (5e Class) Noble (5e Class) Occultist (5e Class)
Character Options Alchemist's Apprentice (5e Background) Bloodkeeper's Barricade (5e Background) Epitheos Monastery (5e Background)
Feats Abyssal Hide (5e Feat) Alchemical Artillerist (5e Feat) Astrologer (5e Feat) Balor Wings (5e Feat) Bloodkeeper Arts (5e Feat) Cardshark (5e Feat) Cartomancy (5e Feat) Chosen of Fortune (5e Feat) Cosmic Ritualist (5e Feat) Couatl Crest (5e Feat) Deva Wings (5e Feat) Devil’s Arm (5e Feat) Dretch Belch (5e Feat) Expeditious Alchemy (5e Feat) Greased Lightning (5e Feat) Holy Drive (5e Feat) Imp’s Eye (5e Feat) Infernal Horns (5e Feat) Infernal Mask (5e Feat) Intuitive Diviner (5e Feat) Metaknowledge (5e Feat) Mounted Musketeer (5e Feat) Pernicious Poisoner (5e Feat) Planetar Visage (5e Feat) Solar Gaze (5e Feat) Soul of Light (5e Feat) Swordsaint (5e Feat) Unicorn Horn (5e Feat) Vrock Feathers (5e Feat)
Equipment Alchemical Torch (5e Equipment) Ammunition, Bullet (50) (5e Equipment) Ammunition, Fire Arrow/Bolt (20) (5e Equipment) Ammunition, Rounds (20) (5e Equipment) Ammunition, Shot (20) (5e Equipment) Barrel Chain Rifle (5e Equipment) Blunderbuss (5e Equipment) Carbine (5e Equipment) Elephant Gun (5e Equipment) Elephant Pistol (5e Equipment) Facemold Paste (5e Equipment) Fire Lance (5e Equipment) Flintlock Revolver (5e Equipment) Glacial Effector (5e Equipment) Gun Cane (5e Equipment) Gun Kit (5e Equipment) Gun Shield (5e Equipment) Hand Blunderbuss (5e Equipment) Hand Cannon (5e Equipment) Harmonica Pistol (5e Equipment) Harmonica Rifle (5e Equipment) Harquebus (5e Equipment) Harquebus Hybrid (5e Equipment) Hexagonal Rifle (5e Equipment) Hybrid Pistol (5e Equipment) King's Walking Staff (5e Equipment) Lead Ingot (5e Equipment) Lever Action Carbine (5e Equipment) Lever Action Pistol (5e Equipment) Matchlock Musket (5e Equipment) Matchlock Pistol (5e Equipment) Midnight Dust (5e Equipment) Musket (5e Equipment) Needle Rifle (5e Equipment) Pepperbox Pistol (5e Equipment) Pepperbox Rifle (5e Equipment) Pistol (5e Equipment) Pocket Pistol (5e Equipment) Powder Flask (5e Equipment) Repeating Flintlock Pistol (5e Equipment) Rest (5e Equipment) Revolver (5e Equipment) Revolving Blunderbuss (5e Equipment) Revolving Carbine (5e Equipment) Revolving Rifle (5e Equipment) Rifle (5e Equipment) Rotating Revolver (5e Equipment) Saber (5e Equipment) Smoke Bomb (5e Equipment) Sparksprig (5e Equipment) Triangular Bayonet (5e Equipment) Turret Pistol (5e Equipment) Turret Rifle (5e Equipment) Volley Musket (5e Equipment) Volley Pistol (5e Equipment)
Magic Items Adamantine Bullet (5e Equipment) Bloodkeeper Crystal (5e Equipment) Calamity Blade (5e Equipment) Dire Bear Mask (5e Equipment) Dragon's Breath Shot (5e Equipment) Figurine of Wondrous Power: Agate Cat (5e Equipment) Goblin Mask (5e Equipment) Hag Mask (5e Equipment) Hill Giant Mask (5e Equipment) Jawbreakers' War Mask (5e Equipment) Mask of Humanity (5e Equipment) Mask of the Dragon (5e Equipment) Mask of the Feychild (5e Equipment) Mask of the Infernal Offspring (5e Equipment) Mask of the Shamed Royal (5e Equipment) Moon Powder (5e Equipment) No-Headed Coin (5e Equipment) Octopoid Mask (5e Equipment) Rain Match (5e Equipment) Spark Staff (5e Equipment) Stoneborn Death Mask (5e Equipment) The Ghost Hood (5e Equipment) The Proclaimer (5e Equipment) The Slashed Faces (5e Equipment) Visage of the Vampire (5e Equipment)
Spells Astromancy (5e Spell) Conjure Deep Abomination (5e Spell) Dreaming Tide (5e Spell) Drowning (5e Spell) Eclipse (5e Spell) Herculean Force (5e Spell) Putrefy Food (5e Spell) Universal Potion (5e Spell)
Variant Rules Capacity (5e Variant Rule) Chain Fire (5e Variant Rule) Double-Action (5e Variant Rule) Experimenting and Grafting (5e Variant Rule) Firearm Customization (5e Variant Rule) Loud (5e Variant Rule) Match Loading (5e Variant Rule) Misalignment (5e Variant Rule) Misfire (5e Variant Rule) Rest (5e Variant Rule) Shot (5e Variant Rule) Turret Chain Fire (5e Variant Rule) Unwieldy (5e Variant Rule) Volley (5e Variant Rule)
Creatures, Templates and NPCs Abrikandilu (5e Creature) Accuser Devil (5e Creature) Bibliognost (5e Creature) Black Icer (5e Creature) Blazing Spider (5e Creature) Blutsauger (5e Creature) Bolt-Thrower (5e Creature) Cacodaemon (5e Creature) Carrow (5e Creature) Clockwork Knight (5e Creature) Cloud Spider (5e Creature) Contract Devil (5e Creature) Djehuty (5e Creature) Forvirskrípi (5e Creature) Gear Spider (5e Creature) Geode Spider (5e Creature) Granitehead (5e Creature) Grimlock Brute (5e Creature) Grimlock Supplicant (5e Creature) Grinder (5e Creature) Hlaupa (5e Creature) Hydrodaemon (5e Creature) Knútadraugr (5e Creature) Littoral Spider (5e Creature) Living Spellbook (5e Creature) Magma Elemental (5e Creature) Maw Swarm (5e Creature) Mubida (5e Creature) Mud Elemental (5e Creature) Ochokochi (5e Creature) Oculite (5e Creature) Plaguebelly (5e Creature) Poludnitsa (5e Creature) Revilock (5e Creature) Revilock Paragon (5e Creature) Samovila (5e Creature) Sand Elemental (5e Creature) Slithering Crown (5e Creature) Slitherwhite (5e Creature) Smoke Elemental (5e Creature) Snow Angel (5e Creature) Steam Elemental (5e Creature) Storm Elemental (5e Creature) Thanadaemon (5e Creature) Thornfist (5e Creature) Thuull (5e Creature) Titivullus (5e Creature) Troglodyte Meatseeker (5e Creature) Troglodyte Wallower (5e Creature) Viy (5e Creature) Wailer on the Ice (5e Creature) Warmonger Devil (5e Creature) Íssax (5e Creature)
gollark: What if you mandate not mandating things?
gollark: But in any case you'd probably have to move around somehow.
gollark: All two I'm substantially aware of. Perhaps it's different if you have more governmenty universities with more standardization.
gollark: Universities aren't really a functional competitive market anyway.
gollark: It's not like you can trivially change universities if they annoy you in some way.
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