OGC:Titivullus (5e Creature)

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Titivullus

Small fiend (devil), lawful evil


Armor Class 15 (natural armor)
Hit Points 58 (13d6 + 13)
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 13 (+1) 15 (+2) 13 (+1) 18 (+4)

Saving Throws Con +3
Skills Arcana +6, Deception +6, Sleight of Hand +5, Stealth +5
Damage Resistances cold; bludgeoning, piercing and slashing damage from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses , darkvision 120 ft.,passive Perception 11
Languages any two others; telepathy 120 ft., Common, Infernal
Challenge 4 (1,100 XP)


Aura Of Distraction. All non-evil creatures within 30 feet of the titivullus have disadvantage on Intelligence- and Wisdom-based ability checks and saving throws, as well as disadvantage on Constitution saving throws made to maintain concentration.

Book Bundle. The titivullus’ bundle normally contains thirteen books. It magically replenishes the supply after finishing a long rest, and its books burn to cinders when it dies.

Cursed Books. A book, scroll, or other piece of writing from the titivullus’ bundle that is in the possession of another creature creates an aura of distraction within 30 feet of the object. It does not radiate magic and loses its power when the titivullus dies. A dispel magic spell cast on the object also ends the effect.

Devil's Sight. Magical darkness doesn’t impede the titivullus’ darkvision.

Innate Spellcasting. The titivullus's spellcasting ability is Charisma (spell save DC 14). The titivullus can innately cast the following spells, requiring no material components:

At will: alter self, arcanist's magic aura, comprehend languages, detect magic, illusory script, invisibility
3/day each: dissonant whispers, misty step
1/day each: glyph of warding, major image, tongues

Magic Resistance. The titivullus has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. A titivullus makes two melee or ranged attacks in any combination.

Zapping Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage and 9 (2d8) lightning damage, and the target can’t take reactions until the start of its next turn.

Book Toss. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and 10 (3d6) fire damage.

REACTIONS

Misdirection. The titivullus distracts its attacker and adds 2 to its AC against one melee attack that would hit it. To do so, the titivullus must see the attacker.

{{{description}}}

What seemed to be an elderly book peddler turns into a 4-foot tall creature with scaly green skin, sharp claws, small horns, and an impish grin. It is hunched by a heavy bundle of massive tomes.
Diabolical Distractors. Titivulli are low-ranked devils charged with distracting writers and copyists of sacred texts, stealing or corrupting pious writings, and spreading heretical manuscripts that lead the weaker-willed into temptation. The mere presence of a titivullus makes one error-prone, forgetful, and unfocused, and thus easier to sway from the path of righteousness. It lurks around places of learning and slowly taints the writing produced and contained in such locales.
Smugglers of Blasphemous Writings. A titivullus always carries around a heavy bundle of magical books of writing containing hidden sacrilegious messages and infernal curses. It often masquerades as a child, a hunched old man or woman, or a Small humanoid, peddling its writings (or even giving them away for free) to further the agenda of Hell. Cowardly but cruel, the titivullus fights viciously when unmasked, using its innate spellcasting abilities to strike from hiding and engage in misdirection.




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Titivullus from EN Publishing, © 2016, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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Races Faun (5e Race) Gremlin (5e Race) Spriggan (5e Race)
Classes Alchemist (5e Class) Cardcaster (5e Class) Diabolist (5e Class) Feywalker (5e Class) Noble (5e Class) Occultist (5e Class)
Character Options Alchemist's Apprentice (5e Background) Bloodkeeper's Barricade (5e Background) Epitheos Monastery (5e Background)
Feats Abyssal Hide (5e Feat) Alchemical Artillerist (5e Feat) Astrologer (5e Feat) Balor Wings (5e Feat) Bloodkeeper Arts (5e Feat) Cardshark (5e Feat) Cartomancy (5e Feat) Chosen of Fortune (5e Feat) Cosmic Ritualist (5e Feat) Couatl Crest (5e Feat) Deva Wings (5e Feat) Devil’s Arm (5e Feat) Dretch Belch (5e Feat) Expeditious Alchemy (5e Feat) Greased Lightning (5e Feat) Holy Drive (5e Feat) Imp’s Eye (5e Feat) Infernal Horns (5e Feat) Infernal Mask (5e Feat) Intuitive Diviner (5e Feat) Metaknowledge (5e Feat) Mounted Musketeer (5e Feat) Pernicious Poisoner (5e Feat) Planetar Visage (5e Feat) Solar Gaze (5e Feat) Soul of Light (5e Feat) Swordsaint (5e Feat) Unicorn Horn (5e Feat) Vrock Feathers (5e Feat)
Equipment Alchemical Torch (5e Equipment) Ammunition, Bullet (50) (5e Equipment) Ammunition, Fire Arrow/Bolt (20) (5e Equipment) Ammunition, Rounds (20) (5e Equipment) Ammunition, Shot (20) (5e Equipment) Barrel Chain Rifle (5e Equipment) Blunderbuss (5e Equipment) Carbine (5e Equipment) Elephant Gun (5e Equipment) Elephant Pistol (5e Equipment) Facemold Paste (5e Equipment) Fire Lance (5e Equipment) Flintlock Revolver (5e Equipment) Glacial Effector (5e Equipment) Gun Cane (5e Equipment) Gun Kit (5e Equipment) Gun Shield (5e Equipment) Hand Blunderbuss (5e Equipment) Hand Cannon (5e Equipment) Harmonica Pistol (5e Equipment) Harmonica Rifle (5e Equipment) Harquebus (5e Equipment) Harquebus Hybrid (5e Equipment) Hexagonal Rifle (5e Equipment) Hybrid Pistol (5e Equipment) King's Walking Staff (5e Equipment) Lead Ingot (5e Equipment) Lever Action Carbine (5e Equipment) Lever Action Pistol (5e Equipment) Matchlock Musket (5e Equipment) Matchlock Pistol (5e Equipment) Midnight Dust (5e Equipment) Musket (5e Equipment) Needle Rifle (5e Equipment) Pepperbox Pistol (5e Equipment) Pepperbox Rifle (5e Equipment) Pistol (5e Equipment) Pocket Pistol (5e Equipment) Powder Flask (5e Equipment) Repeating Flintlock Pistol (5e Equipment) Rest (5e Equipment) Revolver (5e Equipment) Revolving Blunderbuss (5e Equipment) Revolving Carbine (5e Equipment) Revolving Rifle (5e Equipment) Rifle (5e Equipment) Rotating Revolver (5e Equipment) Saber (5e Equipment) Smoke Bomb (5e Equipment) Sparksprig (5e Equipment) Triangular Bayonet (5e Equipment) Turret Pistol (5e Equipment) Turret Rifle (5e Equipment) Volley Musket (5e Equipment) Volley Pistol (5e Equipment)
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Spells Astromancy (5e Spell) Conjure Deep Abomination (5e Spell) Dreaming Tide (5e Spell) Drowning (5e Spell) Eclipse (5e Spell) Herculean Force (5e Spell) Putrefy Food (5e Spell) Universal Potion (5e Spell)
Variant Rules Capacity (5e Variant Rule) Chain Fire (5e Variant Rule) Double-Action (5e Variant Rule) Experimenting and Grafting (5e Variant Rule) Firearm Customization (5e Variant Rule) Loud (5e Variant Rule) Match Loading (5e Variant Rule) Misalignment (5e Variant Rule) Misfire (5e Variant Rule) Rest (5e Variant Rule) Shot (5e Variant Rule) Turret Chain Fire (5e Variant Rule) Unwieldy (5e Variant Rule) Volley (5e Variant Rule)
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gollark: Hmm. I should probably clarify then.
gollark: FOUR of them? Dark sorcery.
gollark: The forum post is less generic, and I can't fit much more into hub text, sadly...
gollark: Seriously? 13 offers in 20 minutes? I am going to have to sort through a lot of stuff.
gollark: Neat, hatching.club has a new UI.
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