OGC:Musket (5e Equipment)
Musket
Martial Ranged Weapons
Weapon | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Musket | 300 gp | 1d12 piercing | 10 lbs. | Ammunition (range 40/120), loading, loud, misfire, two-handed |
This weapon dispenses the need for a match; pulling the trigger creates a spark that lights the gunpowder. Thus, muskets aren’t as vulnerable to inclement weather as the earlier matchlock muskets. In melee the musket may be used as a two-handed club dealing 1d6 damage.
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gollark: DC is banned under its own rules.
gollark: Yes, really.
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