OGC:Samovila (5e Creature)
Samovila
Medium fey, neutral good (50%) or neutral evil (50%) Armor Class 16
Saving Throws Str +4, Dex +6, Con +7 Faerie Blessing. The AC of the samovila includes her Charisma bonus. Innate Spellcasting. The samovila's spellcasting ability is Intelligence (spell save DC 15). The poludnitsa can innately cast the following spells, requiring no material components: At will: continual flame, create or destroy water, disguise self (humanoid forms only), druidcraft, produce flame Magic Resistance. The samovila has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The samovila uses fire seeds twice. Dessicating Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (5d10) necrotic damage. Fire Seeds. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire. Dry Spell (1/Day). All creatures within a 60-foot cone must succeed on a DC 16 Constitution save or take 36 (8d8) necrotic damage and gain two levels of exhaustion. Plant creatures have disadvantage on the saving throw; nonsentient plants in the area instantly wither and die.
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