5e SRD:Hit Points
Hit Points
Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile.
A creature's current hit points (usually just called hit points) can be any number from the creature's hit point maximum down to 0. This number changes frequently as a creature takes damage or receives healing.
Whenever a creature takes damage, that damage is subtracted from its hit points. The loss of hit points has no effect on a creature's capabilities until the creature drops to 0 hit points.
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gollark: I'm not sure about "fundamentally", but common cultural values consider it more intimate than just, I don't know, retailing or waiter-ing.
gollark: Okay, that's better. Really need to avoid that.
gollark: Ugh, I say or something too much, hold on.
gollark: When people talk about stuff being detrimental to society it's also typically about more than expected long-run happiness delta but also brings in "degradation of moral fabric" cultural-shift-type issues.
gollark: Well, you seem to be using it as a justification to allow/not allow things.
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