OGC:Black Icer (5e Creature)

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Black Icer

Large ooze, unaligned


Armor Class 16 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 20 ft.


STR DEX CON INT WIS CHA
18 (+4) 6 (-2) 18 (+4) 1 (-5) 6 (-2) 1 (-5)

Damage Vulnerabilities acid, fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses , blindsight 60 ft. (blind beyond this radius),passive Perception 8
Languages
Challenge 4 (1,100 XP)


Amorphous. The black icer can move through a space a narrow as 1 inch wide without squeezing.

Slick Surface. Black icers have extremely slick surfaces when hardened. Any creature stepping on a black icer must make a DC 15 Dexterity saving throw or slip and fall on top of the black icer. The black icer may engulf the creature as a reaction.

Transparent. Black icers are difficult to see when on a smooth surface and even when they settle into a patch of “ice” on natural ground they look no different than regular ice. Even when in plain sight, it takes a successful DC 17 Wisdom (Perception) check to spot a black icer that has neither moved nor attacked. A creature that tries to enter the black icer’s space while unaware of the black icer is surprised by the black icer.

ACTIONS

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage.

Engulf. The black icer moves up to its speed. While doing so, it can enter Large or smaller creatures’ spaces. Whenever the black icer enters a creature’s space, the creature must make a DC 15 Dexterity saving throw. On a successful save, the creature does not slip and may enter the nearest 5-foot space outside of the black icer’s spaces. On a failed save, the creature takes 10 (3d6) cold damage and is engulfed.
The engulfed creature can’t breathe, is restrained, and takes 21 (6d6) cold damage at the start of each of the black icer’s turns. The black icer cannot move while it has engulfed a creature (although it may attack others with its pseudopods) and it can only engulf one creature at a time.
An engulfed creature can try to escape by taking an action to make a DC 16 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the black icer.


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The precise origin of the black icer is unclear. The generally accepted explanation is that it is an ooze that has adapted to the cold and that only enters civilized areas when the weather is cold enough, but the fact that it thrives in civilized conditions (black ice requires smooth surfaces) steers academics towards a more exotic solution. Some believe it is an alchemical experiment gone wrong, while others believe that it is a denizen of an outer plane that slipped into this dimension. In any case, the black icer does seem to behave like any other ooze, lulling victims into a false sense of security in order to trap them and feed.




Back to Open Game Content Creatures CR 4 Ooze Type


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Black Icer from EN Publishing, © 2018, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
EN Publishing Transcribed Content
EN Publishing
Races Faun (5e Race) Gremlin (5e Race) Spriggan (5e Race)
Classes Alchemist (5e Class) Cardcaster (5e Class) Diabolist (5e Class) Feywalker (5e Class) Noble (5e Class) Occultist (5e Class)
Character Options Alchemist's Apprentice (5e Background) Bloodkeeper's Barricade (5e Background) Epitheos Monastery (5e Background)
Feats Abyssal Hide (5e Feat) Alchemical Artillerist (5e Feat) Astrologer (5e Feat) Balor Wings (5e Feat) Bloodkeeper Arts (5e Feat) Cardshark (5e Feat) Cartomancy (5e Feat) Chosen of Fortune (5e Feat) Cosmic Ritualist (5e Feat) Couatl Crest (5e Feat) Deva Wings (5e Feat) Devil’s Arm (5e Feat) Dretch Belch (5e Feat) Expeditious Alchemy (5e Feat) Greased Lightning (5e Feat) Holy Drive (5e Feat) Imp’s Eye (5e Feat) Infernal Horns (5e Feat) Infernal Mask (5e Feat) Intuitive Diviner (5e Feat) Metaknowledge (5e Feat) Mounted Musketeer (5e Feat) Pernicious Poisoner (5e Feat) Planetar Visage (5e Feat) Solar Gaze (5e Feat) Soul of Light (5e Feat) Swordsaint (5e Feat) Unicorn Horn (5e Feat) Vrock Feathers (5e Feat)
Equipment Alchemical Torch (5e Equipment) Ammunition, Bullet (50) (5e Equipment) Ammunition, Fire Arrow/Bolt (20) (5e Equipment) Ammunition, Rounds (20) (5e Equipment) Ammunition, Shot (20) (5e Equipment) Barrel Chain Rifle (5e Equipment) Blunderbuss (5e Equipment) Carbine (5e Equipment) Elephant Gun (5e Equipment) Elephant Pistol (5e Equipment) Facemold Paste (5e Equipment) Fire Lance (5e Equipment) Flintlock Revolver (5e Equipment) Glacial Effector (5e Equipment) Gun Cane (5e Equipment) Gun Kit (5e Equipment) Gun Shield (5e Equipment) Hand Blunderbuss (5e Equipment) Hand Cannon (5e Equipment) Harmonica Pistol (5e Equipment) Harmonica Rifle (5e Equipment) Harquebus (5e Equipment) Harquebus Hybrid (5e Equipment) Hexagonal Rifle (5e Equipment) Hybrid Pistol (5e Equipment) King's Walking Staff (5e Equipment) Lead Ingot (5e Equipment) Lever Action Carbine (5e Equipment) Lever Action Pistol (5e Equipment) Matchlock Musket (5e Equipment) Matchlock Pistol (5e Equipment) Midnight Dust (5e Equipment) Musket (5e Equipment) Needle Rifle (5e Equipment) Pepperbox Pistol (5e Equipment) Pepperbox Rifle (5e Equipment) Pistol (5e Equipment) Pocket Pistol (5e Equipment) Powder Flask (5e Equipment) Repeating Flintlock Pistol (5e Equipment) Rest (5e Equipment) Revolver (5e Equipment) Revolving Blunderbuss (5e Equipment) Revolving Carbine (5e Equipment) Revolving Rifle (5e Equipment) Rifle (5e Equipment) Rotating Revolver (5e Equipment) Saber (5e Equipment) Smoke Bomb (5e Equipment) Sparksprig (5e Equipment) Triangular Bayonet (5e Equipment) Turret Pistol (5e Equipment) Turret Rifle (5e Equipment) Volley Musket (5e Equipment) Volley Pistol (5e Equipment)
Magic Items Adamantine Bullet (5e Equipment) Bloodkeeper Crystal (5e Equipment) Calamity Blade (5e Equipment) Dire Bear Mask (5e Equipment) Dragon's Breath Shot (5e Equipment) Figurine of Wondrous Power: Agate Cat (5e Equipment) Goblin Mask (5e Equipment) Hag Mask (5e Equipment) Hill Giant Mask (5e Equipment) Jawbreakers' War Mask (5e Equipment) Mask of Humanity (5e Equipment) Mask of the Dragon (5e Equipment) Mask of the Feychild (5e Equipment) Mask of the Infernal Offspring (5e Equipment) Mask of the Shamed Royal (5e Equipment) Moon Powder (5e Equipment) No-Headed Coin (5e Equipment) Octopoid Mask (5e Equipment) Rain Match (5e Equipment) Spark Staff (5e Equipment) Stoneborn Death Mask (5e Equipment) The Ghost Hood (5e Equipment) The Proclaimer (5e Equipment) The Slashed Faces (5e Equipment) Visage of the Vampire (5e Equipment)
Spells Astromancy (5e Spell) Conjure Deep Abomination (5e Spell) Dreaming Tide (5e Spell) Drowning (5e Spell) Eclipse (5e Spell) Herculean Force (5e Spell) Putrefy Food (5e Spell) Universal Potion (5e Spell)
Variant Rules Capacity (5e Variant Rule) Chain Fire (5e Variant Rule) Double-Action (5e Variant Rule) Experimenting and Grafting (5e Variant Rule) Firearm Customization (5e Variant Rule) Loud (5e Variant Rule) Match Loading (5e Variant Rule) Misalignment (5e Variant Rule) Misfire (5e Variant Rule) Rest (5e Variant Rule) Shot (5e Variant Rule) Turret Chain Fire (5e Variant Rule) Unwieldy (5e Variant Rule) Volley (5e Variant Rule)
Creatures, Templates and NPCs Abrikandilu (5e Creature) Accuser Devil (5e Creature) Bibliognost (5e Creature) Black Icer (5e Creature) Blazing Spider (5e Creature) Blutsauger (5e Creature) Bolt-Thrower (5e Creature) Cacodaemon (5e Creature) Carrow (5e Creature) Clockwork Knight (5e Creature) Cloud Spider (5e Creature) Contract Devil (5e Creature) Djehuty (5e Creature) Forvirskrípi (5e Creature) Gear Spider (5e Creature) Geode Spider (5e Creature) Granitehead (5e Creature) Grimlock Brute (5e Creature) Grimlock Supplicant (5e Creature) Grinder (5e Creature) Hlaupa (5e Creature) Hydrodaemon (5e Creature) Knútadraugr (5e Creature) Littoral Spider (5e Creature) Living Spellbook (5e Creature) Magma Elemental (5e Creature) Maw Swarm (5e Creature) Mubida (5e Creature) Mud Elemental (5e Creature) Ochokochi (5e Creature) Oculite (5e Creature) Plaguebelly (5e Creature) Poludnitsa (5e Creature) Revilock (5e Creature) Revilock Paragon (5e Creature) Samovila (5e Creature) Sand Elemental (5e Creature) Slithering Crown (5e Creature) Slitherwhite (5e Creature) Smoke Elemental (5e Creature) Snow Angel (5e Creature) Steam Elemental (5e Creature) Storm Elemental (5e Creature) Thanadaemon (5e Creature) Thornfist (5e Creature) Thuull (5e Creature) Titivullus (5e Creature) Troglodyte Meatseeker (5e Creature) Troglodyte Wallower (5e Creature) Viy (5e Creature) Wailer on the Ice (5e Creature) Warmonger Devil (5e Creature) Íssax (5e Creature)
gollark: Basically, the top one transmits the powercell's fullness level (obtained via a computercraft thing since comparators appear to not work) and the bottom one receives that, reads the reactor's buffer level (it was meant to be heat but somehow I just get the RF output buffer level), and if the powercell is below full and the buffer empty it turns the reactor on.
gollark: Some screenshots of the controllers.
gollark: TIS-100 is a weird massively-parallel architecture of nodes running simple assembly programs communicating with each other.
gollark: TIS-3D is basically TIS-100 in Minecraft.
gollark: I'm amazed at how non-terribly my really simple TIS-3D reactor controller runs.
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