OGC:Djehuty (5e Creature)

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Djehuty

Medium celestial, lawful good


Armor Class 16
Hit Points 67 (9d8 + 27)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 16 (+3) 18 (+4) 18 (+4) 16 (+3)

Saving Throws Int +6, Wis +6
Skills Arcana +8, History +8, Nature +8, Perception +6, Religion +8
Damage Resistances radiant; bludgeoning, piercing and slashing damage from nonmagical attacks
Damage Immunities force, psychic
Condition Immunities charmed, frightened, paralyzed
Senses , truesight 60 ft.,passive Perception 16
Languages all, telepathy 60 ft.
Challenge 3 (700 XP)


Aura Of Enlightenment. All creatures of the djehuty’s choosing within 30 feet of it gain advantage on Intelligence- and Wisdom-based ability checks and saving throws.

Blessing Of Prudence. The djehuty’s AC includes its Wisdom bonus.

Innate Spellcasting. The djehuty's spellcasting ability is Wisdom (spell save DC 14). The djehuty can innately cast the following spells, requiring no material components:

At will: comprehend languages, detect evil and good, detect magic, detect thoughts
3/day each: bless, clairvoyance, enhance ability, protection from evil and good, tongues, zone of truth
1/day each: commune, divination, legend lore

ACTIONS

Scepter. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with both hands, and 5 (2d4) force damage. This weapon attack is magical.

Gaze Of Scrutiny. The djehuty fixes its gaze on a creature it can see within 30 feet. The target must succeed on a DC 14 Wisdom saving throw against this magic or take 10 (3d6) radiant damage.


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This otherworldly creature has the body of an athletic human and the head of an ibis. It wears rich priestly vestments and brandishes a long scepter topped with a holy symbol. The creature’s stern face is nonetheless filled with heavenly calm and wisdom.
Avatars of Learning. Djehutys are celestial beings in the service of deities of knowledge, learning, wisdom, mysticism, divination, arcane magic, and similar domains. They are sent to the mortal realm to impart greater understanding and enlightenment to those deemed worthy by the gods. A djehuty’s presence awakens other creatures to a higher level of awareness, inspires them to look for unusual answers to old lingering questions, and fills their mind with new ideas. Djehutys also appear when great repositories of writing or talented intellectuals are menaced with destruction, acting as their protectors. Nothing draws the ire of these normally tranquil beings more than brazen ignorance, aggressive stupidity, and destruction of knowledge and its adepts.




Back to Open Game Content Creatures CR 3 Celestial Type


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Djehuty from EN Publishing, © 2016, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
EN Publishing Transcribed Content
EN Publishing
Races Faun (5e Race) Gremlin (5e Race) Spriggan (5e Race)
Classes Alchemist (5e Class) Cardcaster (5e Class) Diabolist (5e Class) Feywalker (5e Class) Noble (5e Class) Occultist (5e Class)
Character Options Alchemist's Apprentice (5e Background) Bloodkeeper's Barricade (5e Background) Epitheos Monastery (5e Background)
Feats Abyssal Hide (5e Feat) Alchemical Artillerist (5e Feat) Astrologer (5e Feat) Balor Wings (5e Feat) Bloodkeeper Arts (5e Feat) Cardshark (5e Feat) Cartomancy (5e Feat) Chosen of Fortune (5e Feat) Cosmic Ritualist (5e Feat) Couatl Crest (5e Feat) Deva Wings (5e Feat) Devil’s Arm (5e Feat) Dretch Belch (5e Feat) Expeditious Alchemy (5e Feat) Greased Lightning (5e Feat) Holy Drive (5e Feat) Imp’s Eye (5e Feat) Infernal Horns (5e Feat) Infernal Mask (5e Feat) Intuitive Diviner (5e Feat) Metaknowledge (5e Feat) Mounted Musketeer (5e Feat) Pernicious Poisoner (5e Feat) Planetar Visage (5e Feat) Solar Gaze (5e Feat) Soul of Light (5e Feat) Swordsaint (5e Feat) Unicorn Horn (5e Feat) Vrock Feathers (5e Feat)
Equipment Alchemical Torch (5e Equipment) Ammunition, Bullet (50) (5e Equipment) Ammunition, Fire Arrow/Bolt (20) (5e Equipment) Ammunition, Rounds (20) (5e Equipment) Ammunition, Shot (20) (5e Equipment) Barrel Chain Rifle (5e Equipment) Blunderbuss (5e Equipment) Carbine (5e Equipment) Elephant Gun (5e Equipment) Elephant Pistol (5e Equipment) Facemold Paste (5e Equipment) Fire Lance (5e Equipment) Flintlock Revolver (5e Equipment) Glacial Effector (5e Equipment) Gun Cane (5e Equipment) Gun Kit (5e Equipment) Gun Shield (5e Equipment) Hand Blunderbuss (5e Equipment) Hand Cannon (5e Equipment) Harmonica Pistol (5e Equipment) Harmonica Rifle (5e Equipment) Harquebus (5e Equipment) Harquebus Hybrid (5e Equipment) Hexagonal Rifle (5e Equipment) Hybrid Pistol (5e Equipment) King's Walking Staff (5e Equipment) Lead Ingot (5e Equipment) Lever Action Carbine (5e Equipment) Lever Action Pistol (5e Equipment) Matchlock Musket (5e Equipment) Matchlock Pistol (5e Equipment) Midnight Dust (5e Equipment) Musket (5e Equipment) Needle Rifle (5e Equipment) Pepperbox Pistol (5e Equipment) Pepperbox Rifle (5e Equipment) Pistol (5e Equipment) Pocket Pistol (5e Equipment) Powder Flask (5e Equipment) Repeating Flintlock Pistol (5e Equipment) Rest (5e Equipment) Revolver (5e Equipment) Revolving Blunderbuss (5e Equipment) Revolving Carbine (5e Equipment) Revolving Rifle (5e Equipment) Rifle (5e Equipment) Rotating Revolver (5e Equipment) Saber (5e Equipment) Smoke Bomb (5e Equipment) Sparksprig (5e Equipment) Triangular Bayonet (5e Equipment) Turret Pistol (5e Equipment) Turret Rifle (5e Equipment) Volley Musket (5e Equipment) Volley Pistol (5e Equipment)
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Spells Astromancy (5e Spell) Conjure Deep Abomination (5e Spell) Dreaming Tide (5e Spell) Drowning (5e Spell) Eclipse (5e Spell) Herculean Force (5e Spell) Putrefy Food (5e Spell) Universal Potion (5e Spell)
Variant Rules Capacity (5e Variant Rule) Chain Fire (5e Variant Rule) Double-Action (5e Variant Rule) Experimenting and Grafting (5e Variant Rule) Firearm Customization (5e Variant Rule) Loud (5e Variant Rule) Match Loading (5e Variant Rule) Misalignment (5e Variant Rule) Misfire (5e Variant Rule) Rest (5e Variant Rule) Shot (5e Variant Rule) Turret Chain Fire (5e Variant Rule) Unwieldy (5e Variant Rule) Volley (5e Variant Rule)
Creatures, Templates and NPCs Abrikandilu (5e Creature) Accuser Devil (5e Creature) Bibliognost (5e Creature) Black Icer (5e Creature) Blazing Spider (5e Creature) Blutsauger (5e Creature) Bolt-Thrower (5e Creature) Cacodaemon (5e Creature) Carrow (5e Creature) Clockwork Knight (5e Creature) Cloud Spider (5e Creature) Contract Devil (5e Creature) Djehuty (5e Creature) Forvirskrípi (5e Creature) Gear Spider (5e Creature) Geode Spider (5e Creature) Granitehead (5e Creature) Grimlock Brute (5e Creature) Grimlock Supplicant (5e Creature) Grinder (5e Creature) Hlaupa (5e Creature) Hydrodaemon (5e Creature) Knútadraugr (5e Creature) Littoral Spider (5e Creature) Living Spellbook (5e Creature) Magma Elemental (5e Creature) Maw Swarm (5e Creature) Mubida (5e Creature) Mud Elemental (5e Creature) Ochokochi (5e Creature) Oculite (5e Creature) Plaguebelly (5e Creature) Poludnitsa (5e Creature) Revilock (5e Creature) Revilock Paragon (5e Creature) Samovila (5e Creature) Sand Elemental (5e Creature) Slithering Crown (5e Creature) Slitherwhite (5e Creature) Smoke Elemental (5e Creature) Snow Angel (5e Creature) Steam Elemental (5e Creature) Storm Elemental (5e Creature) Thanadaemon (5e Creature) Thornfist (5e Creature) Thuull (5e Creature) Titivullus (5e Creature) Troglodyte Meatseeker (5e Creature) Troglodyte Wallower (5e Creature) Viy (5e Creature) Wailer on the Ice (5e Creature) Warmonger Devil (5e Creature) Íssax (5e Creature)
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