OGC:Granitehead (5e Creature)
Granitehead
Large giant, chaotic evil Armor Class 15 (natural armor)
Saving Throws Con +6 Living Rock. The granitehead’s stony skin hardens as it takes damage. When its current hit points are less than or equal to half its maximum hit points (68), it gains resistance to all damage types except psychic and thunder. Its speed is also reduced to 10 feet and it loses the Multiattack action. Death Burst. If an immobile and regenerating granitehead is in the radius of a shatter effect, it automatically fails its saving throw, dies, and explodes in a burst of granite shards. All creatures within 20 feet of the ogre must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) piercing damage, and half that much on a successful one. ACTIONSMultiattack. The ogre makes two slam attacks. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage. Ground Smash. The ogre pounds the earth in its space with its fists. The earth erupts in a line 60 feet long and 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw. A creature takes 21 (6d6) thunder damage on a failed saving throw and is knocked prone. On a successful saving throw, the creature takes half damage and is not knocked prone. Creatures that succeed on this saving throw have advantage on saving throws against any granitehead’s Ground Smash for the next 24 hours.
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Legends speak of a tribe of half-elementals who lived on a distant mountain. Their druids knew the secret language of the stones, and they were said to be the chosen of the mountain. Living also in the mountains were their enemies: a tribe of ogres led by a particularly immature, aggressive, and stupid ogre king named Granitehead—and when Granitehead didn’t get his way, people died. |
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