OGC:Plaguebelly (5e Creature)

This material is published under the OGL


Plaguebelly

Large giant, chaotic evil


Armor Class 11 (natural armor)
Hit Points 187 (22d10 + 66)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 16 (+3) 5 (-3) 7 (-2) 7 (-2)

Damage Resistances acid, necrotic, poison
Condition Immunities poisoned
Senses , darkvision 60 ft.,passive Perception 8
Languages Common, Giant
Challenge 6 (2,300 XP)


Miasma. Plaguebellies spew toxic fumes with every breath. Any creature that comes within 5 feet of a plaguebelly ogre or starts its turn there must make a DC 13 Constitution saving throw. On a failure, the creature takes 9 (2d8) poison damage and contracts sewer plague or another disease of the GM’s choice. Creatures that succeed this saving throw take half damage and do not contract this disease.

Death Burst. When the ogre dies, its Miasma expands to a radius of 20 feet and lasts until what would be the beginning of its next turn.

ACTIONS

Multiattack. The plaguebelly makes two greatclub attacks, or one greatclub attack and one spew bile attack.

Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and the target must roll a Strength saving throw. On a failed saving throw, it is pushed 10 feet away from the plaguebelly in a straight line. On a successful saving throw, it is not pushed.

Spew Bile. Ranged Weapon Attack: +7 to hit, range 30 ft., one target. Hit: 14 (4d6) acid damage and 14 (4d6) poison damage.

REACTIONS

Spew Bile (Recharge 5–6). When the plaguebelly takes damage from a ranged attack, it can spew bile, as the action above.

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A suffocating, burning miasma surrounds the monstrosity that looms above you. Its scarred flesh is gangrenous and black, and its lips are flecked with green bile.

The first plaguebelly ogre was created when a band of adventurers slew a priest of the God of Disease.
The wrathful deity cursed them with a virulent plague, but it was a tribe of ogres who finally finished them off, and ate their bodies. Pleased with this turn of events, the deity granted the whole tribe immunity to the disease they carried, insofar as the disease could not kill them.
The offspring of that tribe, even with ogres of other tribes, become plaguebellies and spread sickness wherever they walk.




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Plaguebelly from EN Publishing, © 2016, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
EN Publishing Transcribed Content
EN Publishing
Races Faun (5e Race) Gremlin (5e Race) Spriggan (5e Race)
Classes Alchemist (5e Class) Cardcaster (5e Class) Diabolist (5e Class) Feywalker (5e Class) Noble (5e Class) Occultist (5e Class)
Character Options Alchemist's Apprentice (5e Background) Bloodkeeper's Barricade (5e Background) Epitheos Monastery (5e Background)
Feats Abyssal Hide (5e Feat) Alchemical Artillerist (5e Feat) Astrologer (5e Feat) Balor Wings (5e Feat) Bloodkeeper Arts (5e Feat) Cardshark (5e Feat) Cartomancy (5e Feat) Chosen of Fortune (5e Feat) Cosmic Ritualist (5e Feat) Couatl Crest (5e Feat) Deva Wings (5e Feat) Devil’s Arm (5e Feat) Dretch Belch (5e Feat) Expeditious Alchemy (5e Feat) Greased Lightning (5e Feat) Holy Drive (5e Feat) Imp’s Eye (5e Feat) Infernal Horns (5e Feat) Infernal Mask (5e Feat) Intuitive Diviner (5e Feat) Metaknowledge (5e Feat) Mounted Musketeer (5e Feat) Pernicious Poisoner (5e Feat) Planetar Visage (5e Feat) Solar Gaze (5e Feat) Soul of Light (5e Feat) Swordsaint (5e Feat) Unicorn Horn (5e Feat) Vrock Feathers (5e Feat)
Equipment Alchemical Torch (5e Equipment) Ammunition, Bullet (50) (5e Equipment) Ammunition, Fire Arrow/Bolt (20) (5e Equipment) Ammunition, Rounds (20) (5e Equipment) Ammunition, Shot (20) (5e Equipment) Barrel Chain Rifle (5e Equipment) Blunderbuss (5e Equipment) Carbine (5e Equipment) Elephant Gun (5e Equipment) Elephant Pistol (5e Equipment) Facemold Paste (5e Equipment) Fire Lance (5e Equipment) Flintlock Revolver (5e Equipment) Glacial Effector (5e Equipment) Gun Cane (5e Equipment) Gun Kit (5e Equipment) Gun Shield (5e Equipment) Hand Blunderbuss (5e Equipment) Hand Cannon (5e Equipment) Harmonica Pistol (5e Equipment) Harmonica Rifle (5e Equipment) Harquebus (5e Equipment) Harquebus Hybrid (5e Equipment) Hexagonal Rifle (5e Equipment) Hybrid Pistol (5e Equipment) King's Walking Staff (5e Equipment) Lead Ingot (5e Equipment) Lever Action Carbine (5e Equipment) Lever Action Pistol (5e Equipment) Matchlock Musket (5e Equipment) Matchlock Pistol (5e Equipment) Midnight Dust (5e Equipment) Musket (5e Equipment) Needle Rifle (5e Equipment) Pepperbox Pistol (5e Equipment) Pepperbox Rifle (5e Equipment) Pistol (5e Equipment) Pocket Pistol (5e Equipment) Powder Flask (5e Equipment) Repeating Flintlock Pistol (5e Equipment) Rest (5e Equipment) Revolver (5e Equipment) Revolving Blunderbuss (5e Equipment) Revolving Carbine (5e Equipment) Revolving Rifle (5e Equipment) Rifle (5e Equipment) Rotating Revolver (5e Equipment) Saber (5e Equipment) Smoke Bomb (5e Equipment) Sparksprig (5e Equipment) Triangular Bayonet (5e Equipment) Turret Pistol (5e Equipment) Turret Rifle (5e Equipment) Volley Musket (5e Equipment) Volley Pistol (5e Equipment)
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Spells Astromancy (5e Spell) Conjure Deep Abomination (5e Spell) Dreaming Tide (5e Spell) Drowning (5e Spell) Eclipse (5e Spell) Herculean Force (5e Spell) Putrefy Food (5e Spell) Universal Potion (5e Spell)
Variant Rules Capacity (5e Variant Rule) Chain Fire (5e Variant Rule) Double-Action (5e Variant Rule) Experimenting and Grafting (5e Variant Rule) Firearm Customization (5e Variant Rule) Loud (5e Variant Rule) Match Loading (5e Variant Rule) Misalignment (5e Variant Rule) Misfire (5e Variant Rule) Rest (5e Variant Rule) Shot (5e Variant Rule) Turret Chain Fire (5e Variant Rule) Unwieldy (5e Variant Rule) Volley (5e Variant Rule)
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