OGC:Slithering Crown (5e Creature)
Slithering Crown
Large aberration, lawful evil Armor Class 14 (natural armor)
Saving Throws Dex +4 Aberrant Physiology. The slithering crown has no mouth, instead absorbing all of its sustenance through its skin. It can breathe air and water. It has disadvantage on saving throws against gaseous or cloud-based effects, as it cannot hold its breath. Many Minds. The slithering crown has a composite mind made of multiple slitherwhites. It has advantage on saving throws to resist being charmed. Alien Insights. A slithering crown can cast contact other plane. Once used, it regains the ability to do so after one week. ACTIONSConstrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13). A creature that starts its turn grappled by a slithering crown must make a DC 13 Wisdom saving throw, suffering 13 (3d8) radiant damage and becoming frightened on a failed save. On a success, it suffers half damage and is not frightened.
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