OGC:Smoke Elemental (5e Creature)
Smoke Elemental
Huge elemental, neutral Armor Class 16
Saving Throws Dex +10 Smoke Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. In addition, the elemental can enter a hostile creature’s space and stop there. If the elemental ends its turn in another creature’s space, that creature must succeed on a DC 17 Constitution saving throw or gain a level of exhaustion. In areas obscured by smoke, mist, or steam the elemental is invisible. ACTIONSMultiattack. The elemental makes two slam attacks and can use Gripping Smoke. Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 6) bludgeoning damage. Gripping Smoke. Each creature in the elemental’s space must succeed on a DC 17 Strength saving throw or become grappled (escape DC 17). While grappled, the creature is also restrained.
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