OGC:Turret Chain Fire (5e Variant Rule)
Turret Chain Fire
Turret guns are susceptible to chain fire, but their unique configuration gives them different rules. When a creature using a turret gun rolls a 1 on its attack roll, the spark ignites all shots. Given that one or more shots are pointed at the creature, the creature suffers damage as if it’d shot itself in addition to the normal fouling of the barrel due to a misfire (a GM may ignore this and impose only the misfire if the turret gun only had 1 or 2 chambered bullets left).
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gollark: I'm not sure if it's that they're written to the tapes that way, or whether my code for determining the end of a track is a bit broken.
gollark: There's a weird issue where tracks cut off slightly early and I have no idea why, though. Better figure that out.
gollark: Is the label not limited in length?
gollark: Great!
gollark: ,,,,,,,,,, ← brain DoS attack
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