3.5e Tarot Mage Spells

Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells

This material is published under the OGL

Tarot Mage Spells

0-Level Spells

Abjur
Conj
Div
Ench
Evoc
Illus
Necro
Trans
Univ

1st-Level Spells

Abjur

SMW::off

Warning: Similar to Alarm SMW::on
Conj

SMW::off

Protection: Similar to Mage Armor. SMW::on
Div

SMW::off

Good Advice: Ask the spirits a Yes/No Question that will be answered truthfully.
Good News: Divine the best possible outcome of any specific action.
Insight: Discern the alignment of living creatures in range.
Intuition: Increases Caster's ability to detect lies and abnormalities in behavior. SMW::on
Ench

SMW::off

Boldness: Allies gain a +2 to Will saves but suffer a -2 penalty to AC. Allies can fight below 0 hit points.
Calm: Similar to Calm Emotions.
Charm: Similar to Charm Person.
Comfort: Disconnects a target from their senses, removing pain and impairing them.
Dedicated: Target receives a +2 bonus to the Craft Skill.
Diplomacy: Target receives a +2 bonus to Diplomacy checks.
Emotional Rewards: Target gains a +2 bonus to Wisdom score.
Enjoyment: NPC reaction rolls gain a +3 bonus, and targets receive a +2 bonus to resist fear and despair.
Moderation: Provides a +2 bonus to saves against spells or abilties that affect emotions.
Personal Doubt: Fills the targets with doubt and hesitation, giving them a -1 penalty to most rolls. SMW::on
Evoc

SMW::off

Good or Evil Energy I: Loose a bolt of Good or Evil energy at a target.
Seeking: Similar to Magic Missile. SMW::on
Illus
Necro

SMW::off

Teacher: Summons the spirit of a teacher to grant bonuses to skill, access to untrained skills, or weapon or armor proficiency. SMW::on
Trans

SMW::off

Enhance Physical Trait: Target receives a +2 bonus to either Strength, Dexterity, or Constitution.
Physical Rewards: Grants 1d3 points to Strength, Dexterity, or Consitution SMW::on
Univ

SMW::off

Power: Boosts caster level for a short amount of time.
Success: Grants a +1 bonus to all attacks and saving throws, to allies within 50 feet. SMW::on

2nd-Level Spells

Abjur
Conj

SMW::off

Vigor: Heals 1d4+1 (5d4+5 Maximum) points of damage per level, and removes nonlethal damage or fatigue. SMW::on
Div

SMW::off

Clarity: Caster's senses can penetrate fog and other obstacles, or the caster gains a +2 bonus to Listen and Spot checks.
Goals Understood: Similar to Augury.
Overcome: Provides a +20 insight bonus for the next ability or skill check.
Progress In Consciousness: Grants a +4 to all intelligence based skill checks. SMW::on
Ench

SMW::off

Anger: Targets suffer a 1 penalty to all actions; becomes hostile all, including allies.
Compassion: Targets can take no aggressive actions towards others.
Confidence: Targets gain a +2 bonus to all rolls.
Cooperation: Allows for sharing of thoughts and skills.
Courage: Targets gain a +2 bonus against fear, and a +2 bonus to attacks and skill checks.
Deceit: Target will believe the caster.
Depression: Similar to Emotion (despair).
Expression: True emotions of targets are exposed.
Failure: Target suffers a -1 penalty to all rolls and may not be able to start a new action.
Harmony: Soothes a group of creatures into a serene state of mind.
Passion: A lesser form of Emotion
Patience: Instills the targets with a sense of patience and calm, granting +2 to saving throws against anger, rage, and rashness.
Rashness: Fills targets with recklessness, granting a +2 to Strength and Constitution, but -1 to AC and Will Saves.
Satisfaction: Makes all targets satisfied and unaggressive.
Tears: Causes the targets to burst into tears, partially blinding them. SMW::on
Evoc
Illus
Necro
Trans

SMW::off

Logic: Grants an enhancement bonus to intelligence and can benefit skill checks.
Persuasive: Grants 1d4+1 points of enhancement bonus to Charisma.
Struggle: Bestows a -2 penalty to most physical actions by targeting the muscles of the target. SMW::on
Univ

SMW::off

Balance: Up to three creatures gain a +2 bonus to Will Saving Throws.
Risk: Bestows +1 bonus to attack and damage to all creatures, as well as allowing overcoming of damage reduction. SMW::on

3rd-Level Spells

Abjur
Conj

SMW::off

Healing Magic: Similar to Cure Moderate Wounds
Health: Similar to Remove Disease
Messenger: Sends a mundane message, in either text or voice, to a known individual on the same plane.
Rest: Allows the caster and allies to gain a full night's rest in only 4 hours.
Rest After Labor: Removes fatigue and exhaustion that comes from labor or movement.
Rest After War: Removes fatigue and exhaustion that comes from martial conflicts, as well as heal subdual damage.
Revenue: Target gains a +5 bonus to Profession Skill when attempting to earn money.
Summon Small Elemental: Summons a Small Elemental, with type depending on the card used as the focus. SMW::on
Div

SMW::off

Clairaudience: Allows the Caster to hear what is happening in a certain locale.
Clairvoyance: Allows the Caster to see what is happening in a certain locale.
Discovery: Target receives a +4 bonus to Search, Listen and Spot checks, but becomes more vulnerable to spells that affect the senses. SMW::on
Ench

SMW::off

Confusion, Tarot: Similar to Confusion.
Discipline: Target receives a +2 bonus against spells that affect emotions, and against skills such as Bluff and Intimidate.
Emotional Maturity: Target gains a +4 bonus to Wisdom score.
Greed: Compel a group of creatures to sabotage each other out of greed and self-interest.
Motivated: Motivates targets, granting the a +2 morale bonus to attack rolls, ability checks, skill checks, and weapon damage.
Pleasure: Lulls targets into a stupor of pleasure, similar to stunning.
Purpose: Grants a +3 to Will and Fortitude saves, and a +2 to attack rolls.
Shared Love: Causes all affected targets to have mutual interests or passions. SMW::on
Evoc

SMW::off

Blast: Bolt of magical force does 1d6+1 per level.
Energy Unleashed: Caster takes a number of d4 points of damage, and deals an equal number of d12 to creatures within a 25ft radius.
Good or Evil Energy II: Loose a bolt of Good or Evil energy at a target. SMW::on
Illus
Necro

SMW::off

Fatigue: Weakens the target to the point of exhaustion. SMW::on
Trans

SMW::off

Action: Target gains a +4 AC bonus, an extra move action, and can move one and one-half times his normal rate.
Affect Environment: Caster is able to affect the weather in a 1-mile radius.
Combine Forces: Unites the strength of allies within a 10-foot radius.
Combine Ideas: Unites the intelligence of allies within a 10-foot radius.
Increased Knowledge: Temporarily boost the Knowledge skill in one specific field.
Talented: Grants a +2 circumstance bonus to skill checks. SMW::on
Univ

SMW::off

Good Luck: Grant one creature a gift of good fortune.
Patience and Study: Cast a spell from any other spell list, arcane or divine, of 1st level or lower.
Trickery: Grants a +2 to Bluff, Diplomacy, Disguise, Forgery, Perform and Sense Motive.
Willpower: Target gains a +2 morale bonus to all will saves, and can attempt a new will save to shake off an ongoing effect. SMW::on

4th-Level Spells

Abjur

SMW::off

Emotional Stability: Creates a moveable shield that provides a +2 bonus against compulsion spells.
Spiritual Strength: Grants target +2 to AC and Saving Throws against undead and necromancy. SMW::on
Conj
Div
Ench

SMW::off

Assuredness: Targets gain a +2 bonus to attacks and saving throws against fear and +2 to Bluff and Diplomacy checks.
Deception: Allows Caster to lie with Impunity.
Ecstasy: Targets' sense of euphoria prevents them from taking aggressive action.
Emotion: Similar to Emotion.
Emotional Balance: Target gains a +4 bonus to saves against Compulsion spells.
Hope: A more powerful version of Emotion (Hope).
Paranoia: Makes all targets paranoid and lowers their dispositions toward each other.
Responsibility: Bestows the responsibility of leadership on an individual.
Romance: Similar to Charm Person, but makes the target romantically smitten.
Spiritual Centering: Restores a target's self-confidence and restores divine spellcasting.
Spiritual Doubt: Shake the faith of targets, separating them from their divine abilities. SMW::on
Evoc

SMW::off

Secrets: Contacts a known individual and have an undetectable conversation. SMW::on
Illus

SMW::off

Illusory Attack: Attack one target from a distance with an illusory flying weapon. SMW::on
Necro

SMW::off

Disease: Similar to Contagion.
Spying: Scry on targets through the eyes and ears of the dead. SMW::on
Trans

SMW::off

Change: Similar to Baleful Polymorph.
Emotional Aid for Mental Trial: After suffering a mental attack, the target gains a +6 bonus to will saves.
Inquisitive: Temporarily boosts the senses of the target.
Mental Balance: Gives all allies within 25 feet a +4 to will saves.
Strength of Mind: Grants target a +3 bonus to all Will Saves against Illusions or Enchantments.
Strife: Deals 1d4 damage (10d4 maximum) to multiple targets and restricts their physical actions. SMW::on
Univ

SMW::off

Journey: Increases Caster's overland travel speed.
Prosperity: Increases potential treasure or selling gains by 15% for the day. SMW::on

5th-Level Spells

Abjur

SMW::off

Forgiveness: Similar to Atonement SMW::on
Conj

SMW::off

Defender: Summons a guardian spirit to defend the caster.
Duplicate Riches: Duplicates up to 2,000gp of coins or gems.
Spirit Warrior: Summons a Spirit Warrior to fight for you.
Summon Medium Elemental: Summons a medium Elemental, with type depending on the card used as the focus. SMW::on
Div

SMW::off

Resources: Makes caster aware of the nearest treasure.
Spiritual Advisor: Contacts a spirit to answer questions SMW::on
Ench

SMW::off

Feeblemind, Tarot: Similar to Feeblemind.
Misery: Throws targets into despair, bestowing a -4 penalty on most rolls.
Peace: Forces all within the area of effect to cease violence.
Rejoicing: Fills targets with an overwhelming desire to celebrate and rejoice.
Suffer: Bestows a -2 penalty to all rolls to all targets. SMW::on
Evoc

SMW::off

Disruption: Creates a bolt of force that does 1d6 points of damage, 12d6 maximum. SMW::on
Illus
Necro
Trans

SMW::off

Duality: Creates a material simulacrum of the target.
Growth: Similar to Enlarge Person.
Mental Speed: Similar to haste, but affects mental processes.
Physical Power: Grants 1d4+1 points to any two physical ability scores. SMW::on
Univ

SMW::off

Journey for Others: Increases caster's and allies' overland travel speed.
Projects Realized: Reduces amount of time necessary to craft items, and boosts Craft skill by +4.
Sorcery: Cast a spell from any other spell list, arcane or divine, of 3rd level or lower.
Travel: Allows expedited overland movement through difficult terrains. SMW::on

6th-Level Spells

Abjur

SMW::off

Test By Fire: Performs a dangerous, fiery test on the target, but afterwards grants them immunity to fire.
Victory: Protective circle, centered on target, inspires allies and gives them +2 to many defensive rolls. SMW::on
Conj

SMW::off

Business Gains: Target gains a +15 bonus to Profession Skill when attempting to earn money.
Emotional Healing: Negates the effects of 6th-level or lower Compulsion Spells.
Outsider: Summons Outsiders.
Protector: Summon a Guardian Spirit that wards off attacks. SMW::on
Div

SMW::off

Ardent Investigator: Creates a more powerful, yet more limited version of Scrying.
Certain Success: Target gains a +20 to her next action. SMW::on
Ench

SMW::off

Authority: Target gains a +6 bonus to leadership.
Love Spell: Forges a bond of love between two targets.
Outset: Similar to Geas/Quest.
Spiritual Growth: Grants target 1d6+1 bonus to Wisdom, and boosts cleric and paladin divine abilities. SMW::on
Evoc
Illus
Necro

SMW::off

Upheaval: Creates a wall of negative energy, dealing 1d8+2 (15d8+30 max) to all living creatures in range. SMW::on
Trans

SMW::off

Control Weather, Tarot: Similar to Control Weather.
Rebirth: Similar to Reincarnate. SMW::on
Univ

SMW::off

Divine Magics: The caster is able to cast a divine spell of 6th level or lower.
Fertility and Gain: Similar to Plant Growth.
Spiritual Awakening: Grants a domain spell for a day that can be cast once. SMW::on

7th-Level Spells

Abjur

SMW::off

Banishment, Tarot: Similar to Banishment.
Redemption: Redeems target in the eyes of both himself and his deity, and removes curses. SMW::on
Conj

SMW::off

Harness Spiritual Energies: Converts natural energies into extra spells.
Regeneration: Similar to Regenerate.
Summon Huge Elemental: Summons a Huge Elemental, with type depending on the card used as the focus. SMW::on
Div

SMW::off

Greater Understanding: Grant a touched creature temporary expertise in a skill.
Military Intelligence: Provides a +4 insight bonus to all initiative rolls, attack rolls, and AC for all allies within 50 feet. SMW::on
Ench

SMW::off

Emotional Freedom: Target is immune to the effects of Compulsion spells and certain skills.
Reconciliation: Forces two enemies to reconcile. SMW::on
Evoc

SMW::off

Good or Evil Energy III: Loose a bolt of Good or Evil energy at a target. SMW::on
Illus

SMW::off

Gift: Create an shadowy weapon or object. SMW::on
Necro
Trans
Univ

SMW::off

Desires Satisfied: Similar to limited wish.
Dream Power: The Caster's dream image can travel around the caster's sleeping body.
Fulfillment: Target gains +1 circumstance bonus to all rolls to achieve a tangible goal.
Preservation: Preserves a dead body in almost any condition for an indefinite amount of time. SMW::on

8th-Level Spells

Abjur

SMW::off

Closed Thought: Similar to Mind Blank. SMW::on
Conj

SMW::off

Legacy: Summons a powerful magical item, and attunes it to your target. SMW::on
Div
Ench

SMW::off

Adjust Beliefs: Caster can alter the alignment of target.
Dread: Targets suffer an overwhelming sense of fear.
Marriage: Links two allies together so that they share abilities and damage. SMW::on
Evoc

SMW::off

Conquest: Creates a cone of energy that does 8d6 points of damage. SMW::on
Illus
Necro
Trans
Univ

SMW::off

Achieve Goals: Grants target a +3 Luck Bonus to all rolls to achieve a tangible goal.
Metaphysics: Cast a spell from any other spell list, arcane or divine, of 6th level or lower. SMW::on

9th-Level Spells

Abjur

SMW::off

Spirit Mastery: Grants immunity to illusions and mind-affecting spells. SMW::on
Conj

SMW::off

Leader: Summons a group of loyal warriors willing to die for you.
Resurrection: Similar to Raise Dead.
Summon Elder Elemental: Summons an Elder Elemental, with type depending on the card used as the focus. SMW::on
Div
Ench
Evoc

SMW::off

Widow Maker: Fires a terrible bolt that deals 2d6 points of damage and chases the target until it hits. SMW::on
Illus
Necro

SMW::off

Death: Similar to slay living. SMW::on
Trans

SMW::off

Alter Life: Allows the caster to warp any living thing, somewhat. SMW::on
Univ

SMW::off

Completeness: Similar but not as varied as Wish SMW::on

All these lists are organized alphabetically and divided by school.

Open Game Content (place problems on the discussion page).
This is {{{1}}}. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains {{{2}}} material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: In, say, Haskell: `data Test = Test Int`.
gollark: Well that's stupid boilerplate.
gollark: Heresy?
gollark: Anyway, I think it was a potatoBIOS update blocking AnonOS.
gollark: Oh, do I? Neat.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.