Clarity (3.5e Spell)


3e Summary::Caster's senses can penetrate fog and other obstacles, or the caster gains a +2 bonus to Listen and Spot checks.

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Clarity
Divination
Level: Tarot 2
Components: V, F
Casting time: 1 Standard Action
Range: See Text
Area: Sight range of caster
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No

This spell allows the caster to temporarily penetrate the effects of darkness, fog and other conditions that interfere with sight and sound. While the spell is in effect, the caster has clear vision and hearing regardless of the current conditions. If cast when there is no darkness, fog, or other obstruction, the caster receives a +2 circumstance bonus to Listen and Spot skill checks.

This spell does not counteract the effects of blindness/deafness.


Arcana

This spell can only be cast using Ace of Swords as a focus.

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Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Tarot Mage

gollark: With CC dividing *most* time up into ticks I don't think it's a huge issue.
gollark: Neat.
gollark: For my usecases non-constant-timeness *probably* doesn't matter, but it might be worth adding a warning.
gollark: What scripts idea? Also, do I have to rename all potatOS `ecc.lua` things now?
gollark: Well, hexadecimal is less likely to run into escaping/encoding weirdness.
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